Okay, status post.
Got a bunch of stuff done in a bunch of different directions. The new description editor is working in-game; several of the new nodes are up to halfway done / mostly done (the biggest concern at this point is support in sex scenes); there are a bunch of [LARGE] description fragments added, etc. A lot of the new nodes are in the half-finished realm of "stored in the PC body data, but not having any description fragments written for them" (the new elements), or "with description fragments written, but not tested against any in-game scenes" (the new animals), so I haven't actually checked any of them off of the todo list yet, despite having worked on them a bunch.
A lot of the work this week has been on new content. Did a trial generation of a new npc variant (satyr-like flame demon miner) that would have a bunch of different randomized piercings, with something like a few hundred million combinations, and I'm planning on adding similar combinations to existing NPCs to diversify the population more. I started digging into generation of NPC body trees, wrote some of the code that would handle PC impregnation (and the stub of an interaction that would get the PC pregnant), and also wrote some code/event demos for having the PC get the [ICHOR]»infested node placed on them during a sex scene.
There's a more detailed writeup, including some event extracts, on the patreon.
Basically I'd like to start adding more in-depth content -- quests that unlock other locations or new NPCs, events that leaves NPCs or the PC in a different state than when they started, that kind of stuff, so I've been coding up some of the quest notes and trying to flesh out some of the planned content.
I'm debating between continuing work on all of these things at once vs. focusing specifically on finishing the new nodes, making one update, finishing the new content, and then making a second update. So if you got thoughts about that, comment. But right now the plan is to keep picking away at the description updates, while also writing/outlining new content, until one or the other is done.