Okay let's see... not a whole lot this week. The thing I need to do with story content is centralize all the notes that I've made, which have accumulated all across my dev environment over the past... two+ years? So step one is to just get everything in one big pile so I can start to link them together, and then after that is fleshing out vague concepts into more concrete events, plus brainstorming new things.
Plus I will be honest, I spent most of this week working on a side project, so that kind of distracted me from doing anything beyond bookkeeping. The demo is visible on the Patreon, and depending on the preliminary results of a poll I might keep working on it during HELL GAME dev time, but... likely not to the degree that I did this week.
The plan with the new story stuff is that it'll link in to the map sectors -- instead of the map being a mostly-undifferentiated mass of encounters, each map chunk will have some minor quest attached, whether that's "beseiged by angry spirits" or "reality unraveling at the seams" or "train's broken" or whatever. Some of them will be more plot-heavy than others (like, the map chunk that has Cerberus' gate on it will get a unique quest) but they'll all be ways to introduce, yknow, actual named characters of varying degrees of randomness, and to set up some more actual gameplay sections, since those are things that HELL GAME has been pretty light on so far.
So getting major, minor, and randomized quests outlined, written, and coded up is basically the story-related part of this update, and it's what I'll be working on for most of next week too.
Have you considered making a Trello?
i actually made a trello wayyy back in the day when i first made the initial demo public, but then i got frustrated with trello's organization scheme and deleted it. of course, my natural organization scheme of "eight million files" probably isn't ideal either...
I have a question for you two Vgen and xax, or anyone that can answer. What is a trello? I know maybe it can sound silly to you but I just want to know. Thanks if you answer ^_^
oh, trello is this website that lets people make what are basically organization boards, like a web version of a color-coded notebook, complete with comment support and the like. some games use semi-public ones for development or what have you.
cool thank you. Just curious but right now how far do you consider yourself in the game yet with the basic, general content? I'm not specific I'm just asking about the game's whole progress. Also my character is set up as "lizard" but the crystal dragon sex scene somehow... still put canine things in it? I mean instead of "scales" it said "fur" and even mentioned a knot on the dick (not the dragon's, the PC's) but I don't remember wich scene it was but I said it so now you know :D If I ever find more text errors I'll make you know asap. Good day to you, or night, it's so dark here that I get mixed with day/night >.<'
whoops i kind of forgot to reply to this comment when i saw it.
I looked into the crystal dragon encounter and I found the part where I forgot to parameterize fur/sheathed dick and fixed that, but I couldn't find any knot-specific parts, in part because "knot" shows up so frequently through the entire scene going through case-by-case is kind of a lost cause.
About basic, general content... really early on? There's a reason I'm still billing it as an alpha demo, and that's because there's still no real story content, and all the encounters are just sex scenes. Both of those things are on the list to fix, but it'll probably take, uh, a while. Plus this is only game zone one of three (or four), so even when it's entirely finished that's only a small portion of the game. So "really early on" is about right.