Well, this is a blast from the past. I'm working on something like HELL GAME 2 now. There are some devlogs over on my blog that you might find interesting/relevant, if you're still checking this site out.
May 18, 2024
2 commentsleave a commentOctober 10, 2020
Oh yeah, an addendum to the prior post:
HELL GAME is open source now.
The git repo is over here; it's actually ahead of the live version being hosted here in that it has a new body tree editing tool + some half-implemented data for NPCs also having body trees, plus some additional misc. changes like that. You'll probably have to build it from source yourself; I have one pre-built 'release' that would only work on linux and might not work at all.
I don't really have any immediate plans to work on it more, though I might at some point go back and try to untangle the mess of the event code so that it's actually usable for its intended purpose (e.g., moving NPCs around between locations dynamically). But nothing much planned right now.
EDIT 2021-01-28: that git hosting site went down so here's a big locally-hosted .tar.gz of the source + git repo.
August 9, 2020
Oh yeah, hell game.
So, it's been a while. When I first posted the 'hell game is on haitus' post I posted it only to the patreon since I mistakenly assumed most people would check that, and then after it became obvious that mostly people didn't it seemed like way too much time had passed to make a proper post here.
So, hell game is on hiatus, and at this point probably permanently shelved -- the usual problem of a first-time developer biting off way more than they can chew on a very ambitious project, that kind of thing. I've been working on smaller projects since then, and they've been a lot more managable. I'd still like to make something with a really big scope, but looking more realistically about the time and energy investments that would require mean that it really would have to be a full-time job, and the money for that doesn't seem to be there, so, oh well.
I have still been working on games -- I finished my latest big project early this year, 'the new hive'; that's the one I was posting out in these news updates and calling 'the twine game'. It's done now! It's a fairly involved porn game with ~280k words of text, featuring more than a dozen different characters and a handful of different character transformations. I'm now working on a currently-untitled werewolf detective porn game (you're not a werewolf who is a detective; you're detecting the werewolves) that's in the early stages of development; you can play the first public demo here, or subscribe to my patreon to see the most up-to-date version. Or just wait another month. Also given patreon's continually-eroding stance on porn maybe that patreon won't be around for too much longer; who knows. Things are pretty uncertain these days.
December 23, 2018
Okay weekly update.
Uhhh this is a little late because I was hoping to get some work on this stuff done this week so I could have something to post, but I've been spending a lot of my spare time reading about federation protocols and so all of this has fallen a bit to the wayside. Freedom of the internet and all, etc. So, whoops. I'll try to be more on-task next week though.
December 15, 2018
Worked more on my personal tumblr-replacement site. It's effectively ready to go into place, but -- uh this is going to get somewhat technical, sorry. This other thing would be running on the same server as hell game, and since it's built with a modern haskell platform that would mean upgrading the hell game setup to also use a modern haskell platform. So I spent some time this week updating all the old hell game server code and fixing a bunch of bugs that had snuck in while I was messing around with other stuff over the past, uh, year. That being said, since my versioning isn't the best, actually deploying that upgrade would mean abruptly releasing that old half-finished hell game update, which, it's definitely still not in good shape. So now I'm weighing how much work I'd want to do on hell game in the next, like, month in order to get that release to a state that's not just embarassing to show, or not, or what.
Also I wrote a sex scene or two for the twine game.
December 7, 2018
And we're back up
You may have noticed the site was down like all week; the server admin was changing hosts and it got dragged out into a whole mess. But everything should be back in place now. Uh, aside from last week's news post, which didn't get backed up. Whoops that's probably my fault.
Anyway been kind of busy this week; went right out of nanowrimo into that whole tumblr mess, and I ended up spending most of the week bolting on some parts to an old webhost setup in preparation of moving all my content off of tumblr and actually getting a centralized website for all my misc stuff. So not a lot of actual writing on anything done this week. But that's getting along pretty rapidly, so hopefully by next week I'll have it more-or-less ready to demo and also be back to work on the post-nanowrimo editing.
November 3, 2018
Okay, weekly update.
Well, for the past three days I've been posting nanowrimo word counts and excerpts on my dreamwidth journal: posts one two and three, for posterity. So expect that to continue for the rest of the month, hopefully daily.
Currently I'm mostly writing various camping sequence sex scenes, although sometime soon I'm probably gonna start writing a bunch of actual dialog bits for various characters' talk options.
Basically for the next month you can just check the journal for daily status posts.
October 28, 2018
Uh let's see, weekly update.
I really need to start keeping notes if I'm not going to be finishing all the scenes that I work on. Uhhh I wrote one of the Zhalk post-siege scenes; I outlined large chunks of the leader exile sequence; I coded up bits and pieces for Rook's siege options; I wrote more of the wandering human/beast impregnation scene. Probably some other stuff I'm forgetting. Filling out various other transitional scenes, that kind of thing.
Also next month I'm going to be doing nanowrimo trying to write ~50k of content for the twine game -- or hell game, depending on how far the outlining process goes for that -- and I'll be posting hopefully-daily word counts and short excerpts on my journal for everybody, so keep an eye out for that starting thursday.
October 20, 2018
Okay, weekly update.
Starting working on the siege content, which is by far the most sketchily-outlined section in the current content block. I was kind of aware that I had just sectioned all of it under "figure out the siege sequence" in the TODO list, but I wasn't really aware of just how much stuff was behind that heading. Anyway so I wrote both of the munition guy's ("Maxwell" now) main during-siege sex scenes, as well the the state bridging to correctly trigger them and some of his dialog options relating to them. So that was nice. A lot of the dialog sections need a lot of testing since they're pretty state-dense, so I'm sure it'll need a lot more work, but I'm definitely getting back into the swing of things after that slump.
October 13, 2018
Okay weekly update. Uhhh still slowly picking away at sex scenes. I finished up one of the second-in-command exile scenes, which has three nearly entirely separate variations depending on PC dick type. I should probably start focusing more on scene-by-scene writing again, since it's been kind of hard to remember which scenes I've worked on, since I don't check something off the list unless it's 100% done.