Okay, weekly update.
Starting working on the siege content, which is by far the most sketchily-outlined section in the current content block. I was kind of aware that I had just sectioned all of it under "figure out the siege sequence" in the TODO list, but I wasn't really aware of just how much stuff was behind that heading. Anyway so I wrote both of the munition guy's ("Maxwell" now) main during-siege sex scenes, as well the the state bridging to correctly trigger them and some of his dialog options relating to them. So that was nice. A lot of the dialog sections need a lot of testing since they're pretty state-dense, so I'm sure it'll need a lot more work, but I'm definitely getting back into the swing of things after that slump.
2 comments
Hey... how the hell do i make a body? I have nodes but you gave no instruction on how to use them. Mind helpin out?
@Dark Thef
right now things are still a little debuggy, so what you have to do is return to the debug node shop and click the 'edit body' button at the bottom. then click on any of the colored squares to the right of your [ANIMUM] node to select that, and click a node of the same type (color) in your node list to equip it.
there are, uh, plans to make that a bit more clear once the game returns from hiatus.