Okay so this week was mostly getting into the other half of what this next update is gonna contain. I've had a huge and growing pile of story/plot/quest concepts that haven't really been put into the game in any shape so far, and now with the event code and map generation changes I think it's well past due for me to actually, you know, add in story content.
So this is stuff like: the other half of the intro scene, actual plot stuff regarding the gate to hell, actual plot interactions about the factory, named NPCs beyond Cerberus, and more detail about hell generally. Plus some repetitive randomly-generated quest sequences + random named NPCs. This is gonna be combined with more work on the map generation, to make the map less flat and rectangular, and to actually structure the locations+encounters added so that it's not just a random scattering of stuff across a zone. Since the map generation framework is all done, this is mostly just tweaking the specific generators I'm using to do a little more, which shouldn't actually take that much time. I'd also like to get slopes and heights working right; that might take a bit more time.
Actually on the note of the map code, here's a question: how fast/slow is the new map code for you, and also, how modern is your browser? It was "moderately slow" for me, and then I updated my browser and it got 10x faster, and it made me realize I basically had no clue if it was a total slideshow or perfectly fine for anybody else, or what.
So I don't really know how much plot stuff I'll be able to get done before time comes to release the update, but, you know, probably "some". At this point I need to do a bunch of outlining and drawing new map tiles to get a more concrete plan for what to change, before I start digging into the code, so that's probably what I'll be doing for next week too.
Hello Xax... somehow I just really noticed (while reading again each update. Had nothing productive to do today lol)the word "Patreon" sadly I can't donate :( but I hope the holydays went great for you and uh... happy new year even tho I'm like... seven days late? anyway my wish for you is to hope that you'll get more people to support you this year (either irl or about the game but as the irl part is more private I won't dwell in it... don't wanna make this too awkward lol) bye :D
New map code is pretty fast for me; browser is modern (I guess? I keep chrome updated :))
I am using chrome and the map is running pretty good
I have an updated Chrome on an older Android tablet. The map runs like a slideshow. In fact, I only see two or three slides on each movement, and it's up to ten seconds between clicking a point and moving somewhere. I guess not a lot of people have problems with tablets, but you asked.
oof, yeah, that does not sound great. regrettably i've gotten a fair amount of "this is broken on tablet" comments, it's just since i don't have a tablet or any way to easily access one, there's basically no hope of me being able to test and fix whatever problems crop up. and if the issue is "tablets don't have hardware acceleration of canvas renders" then there's not really much i can do about it at all :/