This week: well, still at a low ebb in energy for hell game, so progess remains slow, but I'm still slogging away. I mean, there's still been progress, just, kinda slow.
The big thing this week would be that I finally put together the code to handle detail options in the UI. Right now the options that are there are pretty simple (there's just 'build' and 'hairstyle', basically) but the structure is in place to add more. I also fixed basically all the bugs with the new version of the body editor -- I think it still needs some layout work, but it no longer breaks or anything.
Incidentally, if you have suggestions for things like hairstyles or facial hair options, this would be a good time to mention them. Currently I've been going through the NPC encounters, turning them into node trees, and trying to consider if they have any traits that could reasonably be represented with detail nodes, but that's definitely not going to catch everything.