Okay, let's see what I did this week. Kind of a big grab-bag.
I wrote most of the new body editor UI; there's a demo of that on the Patreon. I drew some new map tiles and did a little bit of work on the map generator -- I'd really like to get them being less boxy and samey, and to actually introduce slopes, and the only thing that's stopping me at this point is just getting some generation that looks nice. Also I need to do some sub-sector pathfinding to work on placing locations and encounters in more reasonable places, rather than randomly-scattered, but that's gonna take a little more work.
Mostly what I did was work on descriptions. Fixed a bunch of bugs -- word salad descriptions for certain floating heads, missing cock size lines for snakes, conflicting descriptions for certain knots, etc -- and also changed around cock sizes in preparation for adding in [LARGE] to bodies. (Basically this splits cock sizes into two values, one being 'relative to body' and the other being 'objective', and incidentally expands the objective cock-size limit a lot.) I also wrote new cock size lines, added more description chunks for having huge/many balls, and started in on adding in better support for [MORE]/[LARGE] nodes on horns. I'm still outlining the new nodes -- writing up the effects [STELLAR] and [GEM] should have and adding full support for [WEAPON]»chain. Haven't gotten any actual coding done for details yet, since the body editor UI isn't all the way there yet, but I've done some outlining as to what kind of details should be available.
Plan for next week: lots of the same, probably.