HELLGAME

  1. Panre 1:09am, January 28, 2018

    >:C

  2. xax 1:31am, January 28, 2018

    hey, sometimes there are really productive weeks and sometimes there are weeks where almost nothing at all gets done. ideally more the former than the latter, but, that's just how it goes sometimes.

    that being said i'm gonna be working on more concrete stuff for a while precisely because i also didn't like this so much either :p

  3. Panre12:35pm, January 28, 2018

    I'll waiting body hair system (i will hope that won't be like in CoC or TiTs. Where you are either covered with wool or fur, or you have skin or scales)

  4. xax 3:58pm, January 28, 2018

    the plan -- at least for the initial release; i might expand it later -- is for there to be a 'body hair' layer that depends on the base skin type. so skin would have hair, scales would have quills, etc. some base skin types wouldn't have a body hair layer: fur could be given coloration, but wouldn't have a body hair layer also.

    if it gets expanded, probably i'd have the body hair type depend on things beyond just base material -- so if you have [CRYSTAL] on your body, your 'hair' might be rocky spars, that kind of thing. maybe also have options for thickness or location of body hair, but i don't know how fine-grained i'd want to make it overall.

  5. Panre10:20pm, January 28, 2018

    XAX . It is better to do this with individual elements>.>. The same example with scales and feathers, that would be possible to change the type of hair on the body, regardless of the settings of the body itself, like other parts of the body in your character creation system.

    As a result, you can make a hairy anthro dragon.>> And not a feathered

    P.s. This is just an idea (advice) and you can not listen to me ... But soon I will start supporting your project ... In general, I do not know what to write. Waiting for salary. :D


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