Okay, weekly status post.
This week I did more quest bookkeeping and started organizing and rewriting the now-gigantic quest document. It's basically a giant list of quest concepts, in varying degrees of vagueness, and now the thing is to try to convert a few of them to more detailed outlines and then start writing/coding them. There are a few in decent shape, but I'd like a few more before I stop brainstorming and start coding.
I also started working on map generation again -- I'd like to get actual paths generating again, and have them link up to distinct location areas, with random encounters clustered around related locations. That involves a certain amount of randomness mixed in with some pathfinding code, and until it's done it's going to be hard to tell if it looks good at all. Map generation stuff has been going kind of slow, and I'm not sure if that's just because the past two weeks have had me distracted and somewhat busy with other stuff, or because map generation is fundamentally harder to do -- when, say, adding TF nodes, or writing new content, I basically have a gigantic list of concept/outlines to slowly make my way through, but with map generation it's more like, "try out a bunch of things until you get something that looks mostly good most of the time". It's a lot less certain.
So I'll probably give another week or two of messing with map generation before I put that down and focus specifically on coding up the quests I've been outlining.
I can not wait to update. Soon there will be an opportunity to support you on patreone.