So, at long last: here's the update! Part one of the update. Version 0.3.0
, if you care about that sort of thing.
Things this update contains:
- Save-versioning code! This lets you reuse saves as I continue to develop the game and change around what save data is stored, instead of having to start over each time due to reasons like 'some internal variable isn't set to the right value', or whatever.
- Fixed branches for weird bodies (orbs, floating dicks, floating heads, etc), so there should be no more encounter errors. (At this point, they're all rejection branches, but that's still way better than an error screen.)
- A bunch of new branches in various sex scenes:
- Crystal dragonoid snake-body sex scene
- Son of Hamar-Tabal cum inflation scene variants, if the PC has many/large balls
- Clay-man inflation spitroast sex scene branch
- Lesser hellhound sheathplay/prostate milking sex scene branches
- Lesser hellhound fisting sex scene branch
- Minotaur miner rimming sex scene branch
- Some minor new encounter types for the following encounters:
- Flame demon
- Hellhound knight
- Lesser hellhound
(Though the hellhound encounter types are 99% in the description, with minimal encounter changes.)
- Also I updated the info listing linked in the navbar above to make a distinction between planned content and content already in the game
Most of this will be recapped in-game, since part of the save versioning thing is also an in-game update log.
As always, you might need to reload (F5 or Ctrl/Alt/Shift+F5, depending on your browser) the game to flush your browser cache, so it gets the newly-updated files. Please tell me if you have any issues.
The bulk of this update is actually a lot of internal event/server changes that you shouldn't notice at all unless you manually inspect your save data, in preparation for the next update. This has made a lot of more complex encounters possible (in terms of changing encounter state around on revisit, or having different encounters interact in various ways), but there's not actually any in the game yet that use these new abilities.
So: the NEXT update, or the next two updates depending on how much I want to do and how long I want to continue slogging away through this particular part of the game's code, is going to be the new map code (complete with much larger, hopefully much more interesting maps), encounter respawning, and a whole mess of new (unfinished) encounters. If I keep slogging, it'll also include some rudimentary quests and some story stuff, as well as some fleshing out of those unfinished encounters.
Thank you for putting up with the very slow development of this particular chunk; I'd known since I put up the initial demo a year ago that the existing event/map code was kinda impoverished, but the process of getting the event code to the point where I could do things like... set triggers, or remotely activate and deactivate events, or respawn encounters in reasonable positions, has ended up being way more work than I was anticipating. Now it's (mostly) done, and it should be a lot easier for me to write more involved encounters.
(I've been debating hosting another development poll, this time for new tfs/body nodes to add, and weighing the merits of either continuing work on sex scenes vs. adding new tfs vs. just devoting all my dev time for the moment towards finally finishing this map stuff. If you've got opinions about that, now would be the time to say it.)