Oh right it's a status update day.
Basically 100% map generation stuff. I fleshed out the generator, ironed out some bugs, found some new bugs (including a particularly nasty infinite-loop one, yikes), and started placing actual tiles down for the latest generator revision. I haven't gotten all the way to hooking the population/location generator into the map system, but that'll probably happen, like, tomorrow; the only reason I haven't done it already is that I got distracted with the tile placement part of the generator -- right now the generated maps are just a bunch of big square boxes hooked together by paths, and technically that's all I need to have to test everything and have a playable game, it just looks really bad.
Something that's becoming more and more clear to me, though, is that to fully populate a map of this size (The new maps are looking to be about sixty times larger than the current maps. That's sixty, not six.) I'm gonna need a lotttt more encounters and locations, so I'm keeping an increasingly lengthy list of descriptions and concepts, and just trying to throw anything at the wall to see what sticks.
You're really working your ass off xax, It's great how the game is progressing.
Wow, you sure are giving it your all, here. If you have trouble populating the entirety of the map, perhaps as a temporary measure you can do the Pokémon thing: close off sections until the player does [insert action here]. That should let you pace the amount of new content to add.
well, it's more that as a temporary measure a lot of these new encounters are just going to be monsters with descriptions and very little to no real interactivity. this next update is gonna make the game a lot _sparser_ for a while, since instead of there being a dozen finished encounters there'll be like forty encounters, only a dozen of which are finished.
the reason that all of that will be going in-game now, instead of waiting until i have more finished encounters... i guess there are a few reasons. one is to give people a better image of planned content, to direct votes or offer suggestions or whatever, and another is so that i can have the map generator running with plenty of Content placed into it, instead of the really sparse generation it's doing now. plus, a lot of the existing content is going to end up in pretty far-flung sections of the map, so rather than having like one or two encounters per (huge) section i feel like it'd look a lot better with more variety, even if the variety would mostly be an illusion right now.
It seems that as a FloatingDick, you can fuck absolutely nothing.