This week was still mostly working on map generation -- I'll spare you the technical details, but a brief summary of the setup and what I'm doing is that the overall map is split up into 'zones' that are themed regions -- swamp, factory, etc -- and each zone is a collection of connected 16x16 tile 'chunks', with gates between them to make up the overall map, and each chunk is a bunch of shapes kinda glommed together to make a landscape.
Previously, I'd mostly been working on getting zones generated in the right places and in the right ways, and all connected without any unreachable areas, and with enough chunk-sized alcoves and irregular paths t be interesting. At this point, making the map generator better is mostly making more interesting landscape shapes or more interesting ways of converting those landscape shapes into map tiles.
What I'm doing right now is hooking up the population code so that the map translates the big list of encounter data into actual encounters on the map: not only the actual "make a map object that refers to the encounter" part, but making sure that encounters end up throroughly scattered, instead of all clumped together; and in the right chunks; and on tiles that are reachable by the player; and on tiles that make sense for the encounter to be on; and so forth. There's a similar system in place for locations, which are basically exactly like encounters only they don't get removed or respawned, and generally should be located in a more central location in each chunk.
The next step is to code up all those half-designed events I mentioned last week and cram them into the generator, so that I'll have some actual data to use. That would also give me a way better sense of how the game actually plays (kind of an important thing to know) and let me start fleshing out some actual interactivity with all this new stuff.
Also I did a little writing: wrote a short minotaur miner rimming scene (like only ~600 words), wrote the lesser hound assplay and prostate milking scene (~900 words), and started writing the clay man spitroast scene (longer than that, but still very unfinished).
Whoops left it in the wrong place last time. Anyway it seems that, as a FloatingDick, you can fuck absolutely nothing, even the hellhound can't seem to tear you a new one is this case rofl.
yeah, i added the floating dick and floating head bodytypes pretty late-on compared to the rest of them, so they ended up getting precisely no scenes with anything. i have a few floating dick scenes half-written, but getting them into the game basically depends on either them getting a strong vote in the polls or on me doing a whole lot of writing.