Okay so: 0.3.2
, fixing the bits of the flame demon/snake pc scene I didn't catch last time. (Sorry, I usually have some semi-automated testing tools to catch the most obvious kinds of errors, but they're broken now in a hard-to-fix fashion. Last week I was like "eh whatever I probably got it all", but uh, this time I checked the scene by hand, and it SEEMS to actually work.)
In map/event code work, this week I finally got the new map code working in the game proper, instead of as a standalone test, which is real important. What's left to do is some technical stuff about spawning/respawning encounters in the right locations, plus working out code for serializing/deserializing for the new maps (in the dev build you can play with the new maps, but not save or load them, which is kind of an issue). Another issue is that the new maps are all just boxy squares, which would be nice to make into something nicer-looking before I push the update live. Here's a sneak peek of what the new maps look like, and ideally by the time I finish the update they should look a lot better than that.