HELLGAME

  1. Tomato 7:30am, June 18, 2018

    Uh... I may not understand what all the things are about, but it seems you're making good progress with the locust game. To be honest, I don't understand anything about the town, I'm kinda just here for two things (beside the cool gameplay) : 1) The story. 2) The sex.

    Obviously (to me), you seems to have so much potential, it kind of startled me the first time I've realized you've made Hell Game alone, by yourself. Even if I had the knowledge for it, I don't think I'd ever be able to make something as good as this, or even the second game, which already has an excellent base. Sincerely, I applaud you making this, really, congrats.

    Also, you sound like you put a good chunk of your time in the making of these. I might be wrong because if this assumption, but don't push yourself too hard, please, you really don't sound good. I said I'm kinda here just for two things, but I feel a bit worried for you, no joking.

    Stay awesome (and please be okay, for unknown reasons, my anxiety really spiked up while writing this)!

  2. xax11:54pm, June 23, 2018

    oh hey thanks for your thoughtful comment! and sorry i'm like a full week late in responding to it.

    really i'm feeling a lot better in terms of outlook about all these projects, it's just like... during game development, or any project really, there's an initial burst of action making the initial plan and doing outlining and such, and after that there's the part where you actually have to sit down and do all the work. and that's fine, there's a lot of misc. busywork that's gotta be done, and sometimes you spend entire weeks doing stuff that can be summarized up in a single bullet point like "restructured internal code". and that's just a thing that happens, but it probably doesn't look super great from the outside.

    plus i don't want to do a lot of HYPE SPINNING and always be talking about How Much Progress Is Being Made, Really, and be more honest about the realities of gamedev. and like all game projects, there come times when you have to weigh how much you want a certain thing to be in the game vs. considering realistically how much time it'll take to make. that's part of being my own manager! gotta keep myself to some kind of timetable and that means sometimes going "okay yes this would be really neat to have in-game, but it would take like months and months to code and write everything for it, so i'm gonna cut it".

    (or like, i actually wrote a post about it on my blog a while back that goes into a bit more detail, but it's basically just the above.)


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