More work on the twine game. There's another draft on the Patreon, probably the last one for a while. Changes/additions:
- Coded up the first few bits of handling the '2nd-stage' TFs
- Made timed TFs still run during the city visit
- Coded up the timed transformations for the full locust stage, though not the bio lines
- Coded up stub scenes for various brulvundojn sex scenes, including a big-dick one triggering a TF (& restructured his options menu, so streamlining his chains/plot role and his fertilizing Astau's eggs sequences)
- Coded up stubs with tracking variables for all the Gawann camp sex scenes
- Coded up stubs with tracking variables for all the Djen camp sex scenes
- Wrote proper bio from values for all the tfs you can get via Djen and sire scenes
- Clamped locust tfs at 10 (vaguely) in preparation for the 11-20 TFs
- Added a valid eggs entry for when you're playing surrogate for the wandering encounter couple
- Coded up logic and scene stubs for a brulvundojn + wandering encounter foursome
- Wrote bio values for the various buff/scale stages (but still not all the 2nd-stage tfs)
- Various misc. bugfixing and tweaks
I still haven't done much in the way of testing whether things are reachable or not, so it' entirely possible there's bad logic somewhere that will break things later on.
And now it's time for me to go back to work on hell game. There's been... a surprisingly positive response to this side project (hey thanks), so I'm gonna keep working on it too, about half and half, though I don't know if that'll be every other day or every other week or what. But I would really like to get the hell game code into a more stable state so I can start doing more drafting and restructing with a solid foundation, so that's what I'm gonna start in on next week.