this is more of an infrastructure update than anything else. hey check it: comments!
i had realized that there are basically five separate places that i had been posting various forms of update posts to, so i kinda wanted to centralize that to all happen here. comments isn't the only thing; there are some more substantial backend changes that nobody cares about, but suffice to say this should also make it easier for me to post news updates regularly. i'm thinking just to keep people from getting the impression i've fallen off the face of the earth i should try to stick to weekly or biweekly updates, just kinda... keeping people informed on what's being worked on, even if there aren't any game updates in the immediate future. probably? probably.
further plans for local infrastructure would be like... hosting the patreon-only development polls here, so everybody can see the results, and also so i can have some more fine-grained options when holding them.
anyway progress continues on expanding the scenes; sobet sheut, dryad, and gargoyle are done, all the rest have been outlined, some extra scenes for hellhound, clay man, and the son of hamar-tabal scenes have been written. that's gonna take... some amount of time? i'm still trying to get a better intuition on just how long any of this will take me, and part of that is "how in-depth do i want to do these branches", which is a question i'm still uncertain about the answer to.
anyway that's what's been up.
TOOBIES
wow rude
Yeah, I'm liking this addition because I made the mistake of having my patreon account be my real name OOPS. The two scenes look really good, btw. I'll save spellchecking and etc for when you release the next build.