HELLGAME

  1. Nox 3:39pm, October 21, 2017

    When I saw this post I suddenly remembered that once upon a time you talked about mantises having arms but no hands.
    They kinda sorta do have - well, not hands, but a touchy part. See a scheme here (459x200): http://www.biodiversityexplorer.org/mantids/images/biolog1a.jpg
    Photo (929x622): http://www.easttennesseewildflowers.com/gallery3/var/albums/Insects_II/Copy_of_Praying_Mantis_close_2.jpg?m=1348908746

    I don't know, I just thought it would be interesting to know.

    Hurray for the new sprites and a ton of other things.

  2. xax 4:07pm, October 21, 2017

    Oh yeah, the issue isn't 'hands' exactly so much as... branching grasping parts. Fingers and/or toes, basically. All the scenes so far assume you'll have grasping hands and spread feet, since all the animal nodes so far provide those, so adding stuff like [CENTIPEDE] or [MANTIS] or [SPIDER] which have a single tapering limb would require me to add a new limb tag, plus write in variations for every scene where fingers or feet come up. (It's kind of inevitable that some of that happen, just from the amount of TF stuff I want to add -- if "arms that are writhing snakes" is a TF option, that's _also_ gonna require some new limb tags, so at that point why not also support insect limbs. But that's fairly low on the priority list, so who knows when it'll happen.)

  3. Nox 5:04pm, October 21, 2017

    (Wait what, you can get snake arms?)

    I understand, yeah, accounting for so many different types of everything just has to be a massive pain. Good luck with that. I just had to be a pedant about arthropod legs.
    If it's any consolation, you probably will be able to modify worm scenes to centipede scenes.

  4. xax 5:50pm, October 21, 2017

    You'll be able to! One of the planned nodes is `[SNAKE]»headed` (name still under consideration), which will let you get things like medusa hair or a prehensile snake tail or snake cock... but then there's the question of what happens when you put the node on your arms or legs, and "arms become snakes with snake-heads for hands" is kind of the obvious option. I already need to add in, uh, multi-naga support? A naga with multiple tails, which is currently achievable but has no special features. And once that's in, then the leg option could be your legs being turned into big snakes, kinda like Gwyndolin in Dark Souls, to get a multi-naga type. (That might also overlap some with any future octopus/squid type, or tentacle support generally.)

    ...and that's a good example of how there's always more body options to add support for. There's a reason a lot of other games are like "no nagas or centaurs because it's too hard to code for"! Thankfully/regrettably I've decided to aim for as much body customization as possible.

  5. Nox 6:15pm, October 21, 2017

    Know what I remembered again, I remembered that bug when having goat horns on a snake head swapped "hiss" attack for a "bleat". And had "bleat" in scenes. No idea if that was fixed.

    There really are two options: perpetual development or a line regrettably/thankfully drawn somewhere between a centipede with snake legs and a dragon with tentacle wings. I don't think you need my opinion on how to proceed, so, yeah, thank you for your work! I really look forward to that release.

  6. xax 7:33pm, October 21, 2017

    Oh yeah, I'll have to check that out. I vaguely recall realizing the attacks issue at some point but never fixing it, so I guess time to actually fix it.

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