This week has been mostly working on new events, with a little map generation tweaking. I've been putting together the first 'dungeon' location, which is just a short 3-5 room linear sequence of random sub-events, ending in an NPC or a respawning resource node. The plan is to make a few different kinds of random dungeon, resource, and shop locations, and scatter them across the map, have encounters spawn around them, and then there will be actual gameplay content, where you can go exploring for materials to make new nodes to upgrade your body so you can push through more encounters to get more stuff. So that's exciting.
The reason I'm working on gameplay stuff is because the new maps are huge, but they're really barren and empty with only a handful of static encounters. So I've been making some more game-y stuff to put there, now that there's (so much) room. I haven't entirely decided about what the next update will have -- if I'll wait to finish the gameplay stuff, or just push it once I finish the basics of the new map generation. Depending on how that goes, the next update will be sooner or later.
Oh yeah, also I implemented turn counters (finally), so I'll be able to do things like respawn encounters every x turns and respawn dungeons every x*4 turns, to keep the game world populated.