HELLGAME

  1. Sue Donym12:52am, July 24, 2017

    Are there going to be a finite amount of dryads,writhing worms, roving hellhound knights and glimmers at the riverside?

  2. Sue Donym 1:00am, July 24, 2017

    The other thing I noticed so far is the there being no stat bonuses to various things. Are those going to be implemented soon

  3. xax10:51am, July 24, 2017

    Yeah, both respawning encounters and stat stuff are going to be addressed in the next one-or-two big updates, though I can't say for certain if that's "soon" properly, given that it'll probably be another few months before I finish all of it.

  4. Nox 6:43pm, July 24, 2017

    Considering your progress, how relevant is the "more info" page? Is there anything that changed/postponed/deemed not viable?

  5. xax 8:27pm, July 24, 2017

    @Nox

    I should probably split it into "currently existing in-game" and "planned content" categories, but I don't think there's anything on the list that's been pushed back into oblivion -- zombies are still planned; hellhound studs are still planned; there's already a sliver of size difference stuff that'll get expanded depending on how the next "add more tf options" vote goes; there's an [ICHOR]»infested node outlined, and "having encounters that force special nodes onto your body" has been in the design doc for ages; some dryad plant-genitalia tfs are in the works for when I get NPC transformations in, etc.

    The problem is of course it might take me a good long time to finish, or even to _introduce_ all of that; ultimately I just need to do more work, faster, so that all the listed stuff gets into the game without taking years to do so. I'm really hoping this next map update will get me a decent slate to start building up more complex content on, since there's only so much I can do with contextless sex scenes with unnamed characters.

  6. Nox 9:12pm, July 24, 2017

    Can you tell me about forced transformations? Would they be reversable/telegraphed in advance? Am I asking too much questions?

    Honestly, I wouldn't be surprised if this game took more than a year. I just hope you won't tire yourself out in the meantime.

  7. xax10:02pm, July 24, 2017

    nah, questions are fine!

    the 'forced transformation' aspect is going to be... very light. i mean, there's a reason 'involuntary transformations' is in the 'no' section.

    basically during certain scenes in certain encounters you'd get a node like `[CUMFLATED]` or `[PREGNANT]»hounds` shoved onto your body root. these nodes would be removable, but not swappable -- removing it would just destroy it. (depending on how deep i want to get into automatically-changing nodes, they could also have a timer on them where they wear off or trigger a scene or w/e; really i don't see how else i would do pregnancy)

    that would be the mechanism by which you'd get some semipermanent change to your body via a sex scene, whether that's just like "yr bloated and dripping come" or something more involved. this is mostly relevant to the "parasitism / symbiosis" bullet point; this would be how you pick them up. those kind of scene triggers would only be used for special bonus stuff, no "standard" forced transformations like "whoops you're a centaur now b/c you chose this path", and they would be pretty clearly telegraphed -- i don't want to 100% copy corruption of champions and have the worm enemies give you dick worms, but basically you'd literally have to pick an option that was like "yes, i want dick worms"; the game isn't gonna spring any of this on people without warning.

    and yeah it's gonna take... a while before all of this has born fruit. looking over last year's progress, the main thing i've taken away is that i'd _really_ like to make a lot more progress this year, so right now i'm thinking of ways to do that without burning myself out. but a lot of it is just... keep working on it, and it'll get done.

  8. Nox 9:01pm, July 25, 2017

    Oh, I see. Thanks for clarification. Do you have a favourite NPC yet? Not necessarily in a sex way, maybe just a story/lore way.

  9. xax12:42am, July 27, 2017

    hm, maybe the sons of hamar-tabal? they were the first monster design i got sorted, and the first one i started writing the encounter for, so they're kind of archetypal as far as design and planning go. though the ganzer workers actually have a lot more in terms of written backstory that hasn't been mentioned so far ingame; i'm pretty eager to get to the point of fleshing all of them out so that i can actually introduce all the story/lore stuff in the game, rather than just having it exist in my notes.


leave a new comment




No HTML allowed in comments; plain text only.