This week: continuing to write and code up the crystal dragonoid encounter. It's at about 8k words now, with most of that at least slightly coded up. There'll be some excerpts showing up on the patreon over the next week or so.
Also I wrote some minor bugfixes, mostly more plurality/parsing errors. Soon I'll have the spare time to fix all of them for good, but I'm not quite there yet.
I've also been outlining a pretty solid chunk of gameplay/progression stuff. For a really long time that aspect of the game was one I'd basically left as a hazy concept to be fleshed out later, but then when the time came to work on it I realized I didn't have any real idea of how to specifically flesh it out. But I've started making some substantial progress on that -- actually having outlines for planned content even, gosh. That's definitely showing me how much time and effort adding in all this still will take... But I'm in this for the long slog now, so, I'll be working on a lot of that in the near future, since I'd like for this game to get to the point of being, you know, an actual game. Plus I figure I should stop being quite so cagey about the planned-but-unimplemented game features, so, expect some plan outlines to appear in a while: first on the patreon and then here on the site.
Next week: more writing the crystal dragonoid encounter; potentially fully outlining the spirit of flame encounter. I think I should have most of the major scene branches written for the crystal dragonoid in a week, so after that it would mostly be writing the more complex branches (snakes, as always) and adding in more body parametricity.