Okay so this week I was busy with some other stuff (taxes, I mean taxes, which I unwisely left to do right up to the deadline) so I wasn't able to do as much work on hell game as I was hoping. But that's all sorted now, so I should be able to focus more next week. What I have done is the UI and basic state-resetting code for savegames. What's left to be done is writing the data storage and loading code -- mostly only an issue since I haven't done much in the way of HTML5 storage stuff -- and figuring out how precisely I want the autosave slot(s) to work. Neither of those should take that long; if I hadn't been distracted this week it would've been done already. So hopefully next week should also see me starting to outline the crystal dragonoid encounter and maybe the spirit of flame one also.
Oh yeah and I also fixed some scene errors. Apparently there are like three or four scenes that error out if you have two+ dicks, whoops. They're all fixed in development, but not in the live game yet, so in the mean time I guess unequip the [MORE] nodes on your dick if you run into an encounter that errors on missing plurals. Probably going forward I'll tweak the way I do pluralization so that I can catch bugs like this before anybody else sees them, so that they don't make it to production anymore.