Update! Let's see if I can remember all the things I did in these past... two months? Time flies.
- A wholee bunch of improvements (including cock size lines) and bug-fixes to the pc descriptions. Also now you can be a grotesque worm-animal, you know, if you really want to
- Added in new description nodes: [DEER] [BOAR] [LION] [TIGER] [MORE]»x3 [MORE]»x4 [LARGE] [LARGE]»x2 [LARGE]»x3 [METAL] [ICHOR] [FIRE] and a bunch of description lines associated with them
- Wrote snake-body sex scenes for the acid slime and minotaur miner encounters
- Added a variant (cock cage) to the flame demon encounter, with a different sex scene
- Added a bunch of variants (basically: fat; mutated) to the sobek sheut encounter and slightly tweaked the sex scene
- Fixed some weird cloaca-detection code through all the old scenes; now if you're a naga with a cloaca there should be proper cloaca-fucking branches in all encounters (well, all encounters in which you can get fucked). Also, now your description will actually properly say so if you have a cloaca
- There's some more dialog options for the machine shop encounter
- There's some more dialog options for the sobek sheut encounter
- I slightly tweaked the son of Hamar-Tabal encounter sex scene, mostly to start the process of, uh, further tweaking it in the future. The transitions between scenes are less weird and the weird dialog he had is less weird
- misc bugfixes
All that being said... okay one of the major things added in this update is ways to get weird body materials, and I'm absolutely sure there are gonna be some scenes with weird lines about them, so if you notice anything like that I'd really appreciate it if you tell me so that I can fix it.
(Also most of the more in-depth body changes aren't yet written into existing scenes. There are some barbed dick lines in encounters, since, uh, I've been writing those all along kind of forgetting that there wasn't a way to get them yet, and a few four-armed/six-legged mentions, but there still aren't really cumtype / cock size / chain / piercing / etc mentions in any scenes; these mods are currently mostly only showing up in descriptions, not in sex scenes.)
I'm kind of waffling between holding another vote and sitting down to work more on the other leading options -- this update touched a lot of stuff, but it's mostly a description update. But seeing as descriptions was what won, I think that's basically fine.
Though I think regardless I absolutely need to sit down and do some boring intrastructure work. Gotta change the way encounter data is serialized and provide event hooks to directly alter encounter data. Implement a turn counter so I can use that as a way to add in pseudorandom event branches. Finish updating the map generation code. I'm still basically coding the 'engine' here, even as I'm moving to writing more game content. I'll work on that for a week or so and then either call another vote or start working on scene expansion or whatever else.
Are there still unmutated Sheuts in the game? Since mutated and obese isn't my kind of kink.
Oh yeah they're still in the game; the way it currently breaks down is that there are some generation pairs: {muscular|fat} and then {non-mutated|mutated mostly in a weird greyish glowing way|super gross mutated}, so there's about a 1/6th chance of getting the old type (or a 1/3rd chance if 'glowing weirdly' is sufficiently unmutated for you).
The main problem is that since I haven't touched the map code since I first launched the game, the encounters are still super sparse, so there are usually like... one or two sheuts spawned, with no new spawns ever, so if you don't get those on your initial event room a player doesn't really have any choice. That'll be less of an issue once the map code gets updated.
Wow sooooo many detail especially the centaur I thougth there was no much support to it, but wow, love the hound trying to get up, love the game, keep doing a great job.
Is the gargoyle still working normally? Can only jerk him off.
Should be! Though that specific branch is locked behind a `hasProstate` check (which currently basically means 'do you have a [BALLS] node') due to how the e-stim scene is written, so if you don't have any balls then that branch will be locked.
That's on the tofix list actually; in the code I even have a comment all 'this is actually confusing and weird if it's ever locked' right above the branch, so I should probably just go in and write a variant scene and/or change the prostate check.