HELLGAME

  1. Storm Cultist 2:48pm, February 18, 2017

    I generally find non-human body types most interesting. Especially since you put quite a bit of effort into describing them, and how they would impact sex. TFs with an unusual number of limbs are my jam. I've also played as more conventional body types, since you put so much effort into describing them that they're also interesting. Transformation by itself I find neither arousing nor off-putting, but I strongly appreciate authors (such as yourself) who take the time to give detailed descriptions of the characters and their experience together. Since Tf porn *must* include a description of the change, I find that the genre has a minimum-standard of writing that I just don't find with other fetishes, even the ones I find sexy in and of themselves.

    tl;dr: evocative descriptions of bodies and sex scenes are what I'm here for.

  2. Myrrliss 4:42pm, February 18, 2017

    I think the tfs that add more exotic stuff to the dick and balls are the most interesting to me. For body types, the ability to make yourself into a musclegut, and generally just customize how big your bits/body parts can get is really nice. Customization-wise, I hope to more equipment wearing, like the with the ball-chain cock cage you can equip, so more sex toys would be awesome.

  3. PeevedPenguin 6:24pm, February 18, 2017

    I personally find Transformation itself to be arousing and enjoy descriptions of it. In terms of bodies, I like exotic and inhuman kinds of bodies. I particularly like the snake body in the current game, but I would like to see more exotic body types like something insectile with its genitals located at the end of its abdomen or maybe being able to be something similar to a tentacle monster/octopus.

  4. xax12:50am, February 19, 2017

    Oh hey, nice to hear people are enjoying all the different pc body types; one of my frequent thoughts during writing the initial encounters was like "yeah sure humanoid/hellhound or snake/humanoid could work, but how many people are really gonna want to see snake/hellhound?" but I guess the answer is: a reasonable amount of you :V

    To vaguely respond to all three comments at once:

    One of the major goals for the PC description generator is to have something that's less... madlibby than most descriptions are, and with more of a focus on a coherent through-line of prose. So this turns out to mean having a lot of kind of interstitial transition lines, or lines that only show up sometimes, rather than forcing everybody to read things like "you have one human asshole on your human ass". So that level of detail should only improve as more stuff gets added in. (Hopefully!)

    I've been wanting to have _some_ kind of build/tone options, if only so I can start throwing in some adjectives in the descriptions and sex scenes, but I haven't puzzled out exactly how I want to do it -- the simplest way would be to have some nodes like [BUILD]»fat [BUILD]»muscular [BUILD]»lanky etc, and then just being able to attach them to your body (or maybe even specific limbs), but that seems a little less... elegant than I'd like. But that's definitely something I'd like to add in one way or another.

    There are gonna be at the very least some additional 'weapon' nodes, though those tend towards the violent -- the [WEAPON]»spear attachment line is something like "you've got innumerable spear-shafts stuck into your flanks and back, and your sides are streaked with dried blood". I'm not sure how many other 'equipment'-type attachments there are gonna be, since there's not gonna be equipment as such. But more stuff like the chains is definitely _possible_; I'm not exactly sure where I really want to draw the line at gear nodes.

    I've been waffling on adding in more fundamental body types, in part because that would mean going back and adding in separate branches for all existing events. Or rather, I'm all for going back and doing that, I just don't really know how the player distribution falls, in terms of wanting new encounters vs. wanting new bodytypes; that'd be something to put on some future dev poll, I guess. It'd be really nice to be able to take the time to add in some kind of insectoid body with a proper abdomen ovipositor/cock, and maybe even proper spider/scorpion arachnid-style bodies. There's actually already a 'wyvern' body type recognized in the code (two legs, no arms, two+ wings), and that's most of the reason why [WINGS] hasn't made an appearance, since I haven't written any of the wyvern scene branches.

    Writing content is a bit of a balancing act -- there's a lot of overlap in the humanoid / quadruped / centaur / naga branches, so it's not super difficult to write those, but things like the snake/worm body or floating heads or dicks end up needing a huge amount of branch-specific writing. Octopus might be a little too distinct to be practical -- octopus-headed characters though, or prehensile tentacle cocks, sure. It's kind of the curse of the body system I've constructed that there's no real way to let people have octopus tentacles or octopus heads without also having to support people being giant octopi (or some kind of octopus naga). Which is fine, just, whoops then I gotta go write a dozen different octopus sex scenes.

    Anyway yeah, hey, thanks for the responses!

  5. Storm Cultist 5:52am, February 19, 2017

    Thanks for taking the time to write such a thorough reply, xax. One thing I forgot to mention my first comment is that I'm happy Hell Game doesn't have much in the way of combat/classic rpg stats. I've yet to play a porn game where the combat was an interesting part of the experience. At best, it becomes a way to determine who becomes the rapist and who becomes the victim. Since HG doesn't have rape (which is itself a breath of fresh air), I think combat would be rather vestigial.

    I definitely take your point re: the amount of work involved with new bodytypes. Already I'm amazed at the time and effort you've put into those variations, both the ones the player can have and the ones the NPCs have. I can definitely see how it would be more time-efficient to let the NPCs be the ones with the most divergent body types, since then you "only" need to write scenes for that one NPC, rather than for every fuckable NPC in the game.

    I definitely think you've done a good job making player descriptions less mad-libby than in other porn games. Frankly, sometimes the descriptions in other games might as well go "you are shaped like yourself, as tall as you are tall and as long as you are long. You have a cock shaped like your cock, and it is appropriately large/small/medium for any encounter you may have." Which is very non-indicative and also kinda funny. And when porn ends up funny rather than sexy, you know someones made a mistake somewhere :-) You don't fall into that trap, and your writing is better for it.

  6. vamoosi 3:50pm, March 2, 2017

    i think the Ideal tf stuff in my opinion is less recognizably animalistic and closer to some of the truly excellent creatures you've put into this ... like, this is all just daydreaming, because i know it would probably be Extremely difficult to implement, but getting to play something that's like that excellently messed up slime you put in would be awesome. i'm always a little disappointed that i can't just mess around as some weird disembodied head or vague spirit because that'd be fun. But again. like i said. i know that would be nigh impossible to really do esp at this stage of the game

    i just love the weird stuff. but honestly i tend to pay less attention to my player character in situations like this than i do to the other one, aside from like 'do i have hands' and 'is there a dingus on me'


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