HELLGAME

  1. Travis10:22pm, January 2, 2017

    Do, uh

    do you need other writers to help?

  2. xax 3:31am, January 3, 2017

    Hm, nah, the thought is appreciated but for a few reasons I'm not really looking for writing help at this point.

    (I don't think the game has really come together enough yet for there to be a solid stylistic base and I really wanna avoid the scattershot mood & theming a bunch of other games have ended up with due to different authors all doing their own thing. Also uh b/c I'd feel ethically obligated to pay people for their work and the money just isn't there yet. And maybe a little out of the stubborn desire for all the writing to remain 'mine' :V)

    (Also my event-writing setup is a huge mess and I'd have to streamline it a lot before I'd feel okay with subjecting anybody else to it.)

    Tragically that means everybody is gonna have to deal with my moderately-glacial writing pace for the time being.

  3. Nox12:01pm, January 3, 2017

    Xax, do you test your scenes afterwards with different bodies? I'd recommend you do so, there are bugs in new hellhound scenes. About half of them end without finishing dialogue, for instance.

    Also, I, personally, think that very short scenes wouldn't work as well. Do as you will, but there's that.

  4. xax 2:27pm, January 3, 2017

    @Nox: yeah, but kind of in a half-assed way. I have automated tests for scene _errors_, but it's kind of prohibitively difficult to figure out every meaningful variation of every scene branch and then read over them (this is part of why getting an editor would be difficult, since their job would basically be "read over several hundred scene variations, some of which only vary by a few lines, and somehow still pay enough attention to notice bad blocking or missing scenes when they come up")

    That being said, "missing closing scene entirely" is kind of a bigger issue that I probablyyyy should've caught. Could you name some specific scenes+bodies that cause the problem?

  5. xax 6:18pm, January 3, 2017

    and then after checking the scene code: oh yeah, the shared centaur/quadruped "mount it" branch didn't have the jump to the closing scene; that should be fixed next update.

    sorry about that; the current dev plan is basically "write as much stuff as possible and get it into the game as rapidly as i can", and so sometimes some things fall through the cracks. ultimately i'm depending on people telling me when things are busted, just because of the sheer variety of bodies already in the game, so thanks for the heads up.


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