- phantomnation (c. 2007-2010); c
this was gonna be a tactical rpg in the style of games like phantom brave / makai kingdom
- beyond (c. 2010-2011); c
this was gonna be a big open-world rpg-style game, and in fact a lot of the vague ideas i had for this game have continued on in later game projects. when i started working on this latest game project all the hexagon tiles really brought me back to this.
- misc code projects (c. 2012-2021)
eventually i stopped working on 'beyond' and started working on a rhombic-dodecahedral game in c -- that runs on this tunblr from the first post, in march 2012, to this post, in april 2012. so like a month.
after that i started working on HELL GAME, although i didn't really post much about it for the next two years until i finally put the website up in 2016. (this post is about the initial server-side map generator for hell game maps.)
in 2017 i learned some java and put together most of a minecraft mod.
in december 2017 i posted the first graph-embedding screenshot, which brings this all the way up to the era of my two-week projects.
this is a grab-bag of stuff, only partially recorded here. also this is all on dreamwidth. the big index of all reportbacks is this post on dreamwidth, but i generally don't keep it totally up-to-date.
- TEST GAME (working title) (c. ~2018-now); haskell
i only just started writing centralized logfiles for this project, uh, now, one day before i'm writing this. development and screenshots for this project are scattered all throughout the two-week project reportbacks, and a bunch of the images aren't online at all because the hosts went down. this is the only file being actively updated.