TODO
current goal
new encounters
- minotaur miner
- corrosive acid slime guy
- void snake + void snake gangbang
- hellhound knight
- mining barracks
- better pc descriptions
- more encounter variants
- meaningful events
- events with state when you revisit; dialog that unfolds across multiple visits
- talk options for all encounters, based on which other encounters you've met already
- events that open in a more complex way than a 'talk' and 'fuck' prompt
- events that give you items & nodes
- maybe a fetchquest or two?
- better map generation
- more varied landscape
- denser encounters & better encounter positioning
- savegames, game options (different stylesheets?)
- having a formless (orb) body errors out the farmer/dryad threesome event
- having a floating dick body probably errors out all the sex encounters
- giving yourself four arms and nothing else totally breaks the description generator (since it assigns a 'complex' body, which is the fallback for 'i have no clue what this is'. it should probably still just be considered formless, but iirc for some reason i limited formless bodies to two arms.)
- when events 'end' the event code should enable the top x (likewise the top x should be disabled to start)
- in the body editor, if you remove a node from your body, and it or one of its children is the currently-selected node, then the node-attach buttons remain active (but don't do anything) until you select another node.
- in the body editor, if you remove a node from your body, and it or any of its children would still be usable in the currently-selected node's slot, then they don't appear until you deselect the node and reselect it again
- the free node list in the body editor becomes really disorganized after switching nodes around for a while, since they're not kept sorted
- events should be occluded by tiles 'below' them
- weird wraparound map picking