the history of {universe}

  1. events
  2. celestial objects
  3. regions
  4. peoples
  5. landmarks
  6. heroes
  7. the rest

events

_#2

output: in the beginning, the world was formed.

_#3

output: the ancients birthed the red moon, BYMM BUL into the sky.

_#5

output: the earth placed TZAMMBYM, the comet of cataclysm in the sky.

_#7

output: the sun placed THEG, the comet of rain in the sky.

_#9

output: the sun placed TZYZ BORR, the comet of ruin in the sky.

_#11

output: in the old times, the first peoples came to the wasteland from a far-off place.

_#12

output: the BETH'TZOTH-centaurs crossed the old mountains.

_#14

output: the DEL-centaurs walked from the great northern forests.

_#16

output: the goblins of DILL'ADIH fled from THEG, the comet of rain.

_#18

output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm.

_#20

output: the YR-rabbits fled from the red moon, BYMM BUL.

_#22

output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin.

_#24

output: these people came to build in the wasteland, in the old times.

_#25

output: the YR-rabbits debated.

_#26

output: the YR-rabbits debated.

_#27

output: the BETH'TZOTH-centaurs became devoted to -2the building of monoliths.

_#28

output: the DEL-centaurs flourished.

_#29

output: the THEMM'DE-goblins flourished.

_#30

output: the THEMM'DE-goblins flourished.

_#31

output: while wandering the wasteland, the goblins of DILL'ADIH came to the great mines.

_#33

output: the NI'DE-rabbits flourished.

_#34

output: while wandering the wasteland, the DEL-centaurs came to the acid marsh.

_#36

output: the THEMM'DE-goblins became devoted to -2the building of walls.

_#37

output: the NI'DE-rabbits debated.

_#38

output: the BETH'TZOTH-centaurs flourished.

_#39

output: while wandering the wasteland, the NI'DE-rabbits came to the sea of mud.

_#41

output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh.

_#42

output: the BETH'TZOTH-centaurs became devoted to -2producing potent acids.

_#43

output: the YR-rabbits debated.

_#44

output: the THEMM'DE-goblins flourished.

_#45

output: the YR-rabbits became devoted to -2the use of earth paints.

_#46

output: the BETH'TZOTH-centaurs debated.

_#47

output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields.

_#49

output: while wandering the wasteland, the THEMM'DE-goblins came to the boiling mire.

_#51

output: the goblins of DILL'ADIH debated.

_#52

output: leaving the boiling mire, THEMM'DE-goblins came to the great mines.

_#53

output: from the lava tarfields, the NI'DE-rabbits learned the ways of -2breathing fire.

_#54

output: the THEMM'DE-goblins became devoted to -2the building of gardens.

_#55

output: the THEMM'DE-goblins became devoted to -2the building of wells.

_#56

output: the YR-rabbits flourished.

_#57

output: the BETH'TZOTH-centaurs flourished.

_#58

output: the YR-rabbits debated.

_#59

output: the NI'DE-rabbits debated.

_#60

output: from the acid marsh, the DEL-centaurs learned the ways of -2producing potent acids.

_#61

output: the BETH'TZOTH-centaurs flourished.

_#62

output: the NI'DE-rabbits became devoted to -2acquiring wealth.

_#63

output: the goblins of DILL'ADIH debated.

_#64

output: within the great mines, the THEMM'DE-goblins came across a winding lull. initial: -3it was described by them as a lull where a strange species of boar gathered.

_#66

output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits.

_#69

output: the TZU-rabbits flourished.

_#70

output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull. initial: -3it was described by them as a lull where a strange species of jackal gathered.

_#72

output: the rabbits of BO'ADETH became devoted to -2the building of gardens.

_#73

output: the TZU-rabbits flourished.

_#74

output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp.

_#76

output: the NI'DE-rabbits debated.

_#77

output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks.

_#79

output: leaving the acid marsh, DEL-centaurs came to the acid grotto.

_#81

output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch. initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers.

_#83

output: while wandering the wasteland, the rabbits of BO'ADETH came to the sea of mud.

_#85

output: the TZU-rabbits became devoted to -2the building of temples.

_#86

output: the rabbits of BO'ADETH debated.

_#87

output: the TZU-rabbits flourished.

_#88

output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks.

_#89

output: the BETH'TZOTH-centaurs became devoted to -2the building of cities.

_#90

output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.

_#91

output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks.

_#93

output: the THEMM'DE-goblins flourished.

_#94

output: NIMM the merchant rose to prominence among the NI'DE-rabbits.

_#96

output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale. initial: -3it was described by them as a vale where many wasteland beasts congregated.

_#98

output: while wandering the wasteland, the BETH'TZOTH-centaurs came to the acid wrecks.

_#100

output: the BETH'TZOTH-centaurs debated.

_#101

output: the NI'DE-rabbits became devoted to -2the building of gardens.

_#102

output: leaving the acid wrecks, NIMM the merchant came to the howling mines.

_#104

output: THITH the merchant rose to prominence among the NI'DE-rabbits.

_#106

output: from the acid wrecks, the THEMM'DE-goblins learned the ways of -2producing potent acids.

_#107

output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull. initial: -3it was described by them as a lull where a strange species of rat gathered.

_#109

output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale. initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles.

_#111

output: the goblins of DILL'ADIH became devoted to -2repairing the old machines.

_#112

output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks.

_#113

output: the rabbits of BO'ADETH flourished.

_#114

output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis. initial: -3it was described by them as a oasis where strange flames burnt on the bare sand.

_#116

output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull. initial: -3it was described by them as a lull that sizzled with impossible heat.

_#118

output: the BETH'TZOTH-centaurs flourished.

_#119

output: leaving the howling mines, NIMM the merchant came to the great mines.

_#120

output: from the acid wrecks, the NI'DE-rabbits learned the ways of -2producing potent acids.

_#121

output: the merchant NULL rose to prominence among the NI'DE-rabbits.

_#123

output: the TZU-rabbits flourished.

_#124

output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits.

_#127

output: while wandering the wasteland, the TZU-rabbits came to the fuming ruins.

_#129

output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck. initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog.

_#131

output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2the machines.

_#132

output: the THEMM'DE-goblins debated.

_#133

output: leaving the acid wrecks, the merchant NULL came to the lava tarfields.

_#134

output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.

_#135

output: from the acid wrecks, the rabbits of DIL learned the ways of -2producing potent acids.

_#136

output: leaving the great mines, NIMM the merchant came to the acid wrecks.

_#137

output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis. initial: -3it was described by them as a oasis full of clear, pure water.

_#139

output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch. initial: -3it was described by them as a gulch thick with clusters of a fruiting grass.

_#141

output: from the sea of mud, the rabbits of BO'ADETH learned the ways of -2flowing water.

_#142

output: leaving the acid wrecks, NIMM the merchant came to the lava tarfields.

_#143

output: leaving the acid wrecks, THITH the merchant came to the howling mines.

_#144

output: leaving the lava tarfields, NIMM the merchant came to the acid grotto.

_#145

output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull. initial: -3it was described by them as a lull thick with clusters of a glossy flower.

_#147

output: leaving the howling mines, THITH the merchant came to the dry delta.

_#149

output: the THEMM'DE-goblins flourished.

_#150

output: the goblins of DILL'ADIH flourished.

_#151

output: the BETH'TZOTH-centaurs debated.

_#152

output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow. initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts.

_#154

output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients. initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs.

_#156

output: the THAR'TSA-rabbits flourished.

_#157

output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch. initial: -3it was described by them as a gulch where many wasteland beasts congregated.

_#159

output: leaving the acid grotto, DEL-centaurs came to the sea of silt.

_#161

output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs. initial: -3it was described by them as the cliffs where a strange species of rat gathered.

_#163

output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2repairing the old machines.

_#164

output: leaving the acid wrecks, THEMM'DE-goblins came to the howling mines.

_#165

output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines.

_#166

output: leaving the acid grotto, NIMM the merchant came to the boiling mire.

_#167

output: leaving the dry delta, THITH the merchant came to the rust wrecks.

_#169

output: leaving the lava tarfields, the merchant NULL came to the lost ruins.

_#171

output: leaving the acid wrecks, THAR'TSA-rabbits came to the glass wrecks.

_#172

output: leaving the acid wrecks, rabbits of DIL came to the great mines.

_#173

output: leaving the lost ruins, the merchant NULL came to the acid wrecks.

_#174

output: THEMM the alchemist rose to prominence among the BETH'TZOTH-centaurs.

_#176

output: leaving the sea of silt, DEL-centaurs came to the foul bog.

_#178

output: the TZU-rabbits debated.

_#179

output: leaving the acid wrecks, the merchant NULL came to the howling dunes.

_#181

output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.

_#183

output: leaving the rust wrecks, THITH the merchant came to the great mesas.

_#185

output: leaving the boiling mire, NIMM the merchant came to the sea of silt.

_#187

output: leaving the howling dunes, the merchant NULL came to the foul marsh.

_#189

output: from the howling mines, the THEMM'DE-goblins learned the ways of -2the machines.

_#190

output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves. initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.

_#192

output: leaving the foul marsh, the merchant NULL came to the sea of mud.

_#194

output: from the glass wrecks, the THAR'TSA-rabbits learned the ways of -2the machines.

_#195

output: leaving the foul bog, DEL-centaurs came to the rust wrecks.

_#196

output: the goblins of DILL'ADIH debated.

_#197

output: the THEMM'DE-goblins debated.

_#198

output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ.

_#201

output: leaving the sea of silt, NIMM the merchant came to the fuming ruins.

_#202

output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.

_#203

output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.

_#206

output: within the great mines, the rabbits of DIL came across a winding lull. initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.

_#208

output: leaving the great mesas, THITH the merchant came to the lost mines.

_#210

output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants. initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.

_#212

output: ADAL the engineer rose to prominence among the goblins of OH-NOZ.

_#214

output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.

_#215

output: the THEMM'DE-goblins debated.

_#216

output: leaving the fuming ruins, NIMM the merchant came to the sea of silt.

_#218

output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull. initial: -3it was described by them as a lull where a strange species of rat gathered.

_#220

output: leaving the sea of silt, NIMM the merchant came to the oil grotto.

celestial objects

the red moon, BYMM BUL

dname: BYMM BUL color: red fullname: the red moon, BYMM BUL desc: under magnification, it's possible to see a snowy wasteland across the surface of BYMM BUL. output: the ancients birthed the red moon, BYMM BUL into the sky. output: the YR-rabbits fled from the red moon, BYMM BUL.

TZAMMBYM, the comet of cataclysm

dname: TZAMMBYM omen: cataclysm fullname: TZAMMBYM, the comet of cataclysm output: the earth placed TZAMMBYM, the comet of cataclysm in the sky. output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm.

THEG, the comet of rain

dname: THEG omen: rain fullname: THEG, the comet of rain output: the sun placed THEG, the comet of rain in the sky. output: the goblins of DILL'ADIH fled from THEG, the comet of rain.

TZYZ BORR, the comet of ruin

dname: TZYZ BORR omen: ruin fullname: TZYZ BORR, the comet of ruin output: the sun placed TZYZ BORR, the comet of ruin in the sky. output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin.

regions

the great mines

features: [FEATURE#207, FEATURE#65] adjacent: [REGION#103, REGION#78, REGION#50, REGION#35] fullname: the great mines ruins: true prepstr: within features @= [FEATURE#207, FEATURE#65] (was: [FEATURE#65]) adjacent @= [REGION#103, REGION#78, REGION#50, REGION#35] (was: [REGION#78, REGION#50, REGION#35]) adjacent @= [REGION#78, REGION#50, REGION#35] (was: [REGION#50, REGION#35]) features @= [FEATURE#65] (was: []) adjacent @= [REGION#50, REGION#35] (was: [REGION#35]) adjacent @= [REGION#35] (was: []) adjacent @= [] output: while wandering the wasteland, the goblins of DILL'ADIH came to the great mines. output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh. output: leaving the boiling mire, THEMM'DE-goblins came to the great mines. output: within the great mines, the THEMM'DE-goblins came across a winding lull. initial: -3it was described by them as a lull where a strange species of boar gathered. output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks. output: leaving the howling mines, NIMM the merchant came to the great mines. output: leaving the great mines, NIMM the merchant came to the acid wrecks. output: within the great mines, the rabbits of DIL came across a winding lull. initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.

the acid marsh

adjacent: [REGION#80, REGION#75, REGION#32] features: [FEATURE#71] fullname: the acid marsh prepstr: within adjacent @= [REGION#80, REGION#75, REGION#32] (was: [REGION#75, REGION#32]) adjacent @= [REGION#75, REGION#32] (was: [REGION#32]) features @= [FEATURE#71] (was: []) adjacent @= [REGION#32] (was: []) adjacent @= [] output: while wandering the wasteland, the DEL-centaurs came to the acid marsh. output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh. output: from the acid marsh, the DEL-centaurs learned the ways of -2producing potent acids. output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull. initial: -3it was described by them as a lull where a strange species of jackal gathered. output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp. output: leaving the acid marsh, DEL-centaurs came to the acid grotto.

the sea of mud

adjacent: [REGION#48] fullname: the sea of mud features: [] prepstr: along adjacent @= [REGION#48] (was: []) adjacent @= [] output: while wandering the wasteland, the NI'DE-rabbits came to the sea of mud. output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields.

the lava tarfields

adjacent: [REGION#170, REGION#80, REGION#78, REGION#40] fullname: the lava tarfields features: [] prepstr: within adjacent @= [REGION#170, REGION#80, REGION#78, REGION#40] (was: [REGION#80, REGION#78, REGION#40]) adjacent @= [REGION#80, REGION#78, REGION#40] (was: [REGION#78, REGION#40]) adjacent @= [REGION#78, REGION#40] (was: [REGION#40]) adjacent @= [REGION#40] output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields. output: from the lava tarfields, the NI'DE-rabbits learned the ways of -2breathing fire. output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks. output: leaving the lava tarfields, NIMM the merchant came to the acid grotto. output: leaving the lava tarfields, the merchant NULL came to the lost ruins.

the boiling mire

adjacent: [REGION#186, REGION#80, REGION#32] fullname: the boiling mire features: [] prepstr: within adjacent @= [REGION#186, REGION#80, REGION#32] (was: [REGION#80, REGION#32]) adjacent @= [REGION#80, REGION#32] (was: [REGION#32]) adjacent @= [REGION#32] (was: []) adjacent @= [] output: while wandering the wasteland, the THEMM'DE-goblins came to the boiling mire. output: leaving the boiling mire, THEMM'DE-goblins came to the great mines. output: leaving the acid grotto, NIMM the merchant came to the boiling mire. output: leaving the boiling mire, NIMM the merchant came to the sea of silt.

the fuming swamp

adjacent: [REGION#92, REGION#35] features: [FEATURE#82] fullname: the fuming swamp prepstr: within adjacent @= [REGION#92, REGION#35] (was: [REGION#35]) features @= [FEATURE#82] (was: []) adjacent @= [REGION#35] output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp. output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch. initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers. output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks.

the acid wrecks

features: [FEATURE_RUIN#211, FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] adjacent: [REGION#92, REGION#103, REGION#48, REGION#32] fullname: the acid wrecks ruins: true prepstr: within features @= [FEATURE_RUIN#211, FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97]) features @= [FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97]) features @= [FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97]) features @= [FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97]) features @= [FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#115, FEATURE#110, FEATURE#97]) features @= [FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#110, FEATURE#97]) adjacent @= [REGION#92, REGION#103, REGION#48, REGION#32] (was: [REGION#103, REGION#48, REGION#32]) features @= [FEATURE#110, FEATURE#97] (was: [FEATURE#97]) adjacent @= [REGION#103, REGION#48, REGION#32] (was: [REGION#48, REGION#32]) features @= [FEATURE#97] (was: []) adjacent @= [REGION#48, REGION#32] (was: [REGION#32]) adjacent @= [REGION#32] output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks. output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks. output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale. initial: -3it was described by them as a vale where many wasteland beasts congregated. output: leaving the acid wrecks, NIMM the merchant came to the howling mines. output: from the acid wrecks, the THEMM'DE-goblins learned the ways of -2producing potent acids. output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale. initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles. output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks. output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis. initial: -3it was described by them as a oasis where strange flames burnt on the bare sand. output: from the acid wrecks, the NI'DE-rabbits learned the ways of -2producing potent acids. output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck. initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog. output: leaving the acid wrecks, the merchant NULL came to the lava tarfields. output: from the acid wrecks, the rabbits of DIL learned the ways of -2producing potent acids. output: leaving the acid wrecks, NIMM the merchant came to the lava tarfields. output: leaving the acid wrecks, THITH the merchant came to the howling mines. output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull. initial: -3it was described by them as a lull thick with clusters of a glossy flower. output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients. initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs. output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch. initial: -3it was described by them as a gulch where many wasteland beasts congregated. output: leaving the acid wrecks, THEMM'DE-goblins came to the howling mines. output: leaving the acid wrecks, THAR'TSA-rabbits came to the glass wrecks. output: leaving the acid wrecks, rabbits of DIL came to the great mines. output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants. initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.

the acid grotto

adjacent: [REGION#50, REGION#160, REGION#48, REGION#35] fullname: the acid grotto features: [] prepstr: within adjacent @= [REGION#50, REGION#160, REGION#48, REGION#35] (was: [REGION#160, REGION#48, REGION#35]) adjacent @= [REGION#160, REGION#48, REGION#35] (was: [REGION#48, REGION#35]) adjacent @= [REGION#48, REGION#35] (was: [REGION#35]) adjacent @= [REGION#35] output: leaving the acid marsh, DEL-centaurs came to the acid grotto. output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids. output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids. output: leaving the lava tarfields, NIMM the merchant came to the acid grotto. output: leaving the acid grotto, DEL-centaurs came to the sea of silt. output: leaving the acid grotto, NIMM the merchant came to the boiling mire.

the sea of mud

adjacent: [REGION#182] features: [FEATURE#162, FEATURE#108] fullname: the sea of mud prepstr: along adjacent @= [REGION#182] (was: []) features @= [FEATURE#162, FEATURE#108] (was: [FEATURE#108]) features @= [FEATURE#108] (was: []) adjacent @= [] output: while wandering the wasteland, the rabbits of BO'ADETH came to the sea of mud. output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull. initial: -3it was described by them as a lull where a strange species of rat gathered. output: from the sea of mud, the rabbits of BO'ADETH learned the ways of -2flowing water. output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs. initial: -3it was described by them as the cliffs where a strange species of rat gathered. output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.

the glass wrecks

features: [FEATURE#219] adjacent: [REGION#78, REGION#75] fullname: the glass wrecks ruins: true prepstr: within features @= [FEATURE#219] (was: []) adjacent @= [REGION#78, REGION#75] (was: [REGION#75]) adjacent @= [REGION#75] output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks. output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks. output: from the glass wrecks, the THAR'TSA-rabbits learned the ways of -2the machines. output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull. initial: -3it was described by them as a lull where a strange species of rat gathered.

the acid wrecks

adjacent: [REGION#180, REGION#170, REGION#103] features: [FEATURE_SUB#153, FEATURE#140, FEATURE#138, FEATURE#117] fullname: the acid wrecks ruins: true prepstr: within adjacent @= [REGION#180, REGION#170, REGION#103] (was: [REGION#170, REGION#103]) adjacent @= [REGION#170, REGION#103] (was: [REGION#103]) adjacent @= [REGION#103] (was: []) features @= [FEATURE_SUB#153, FEATURE#140, FEATURE#138, FEATURE#117] (was: [FEATURE#140, FEATURE#138, FEATURE#117]) features @= [FEATURE#140, FEATURE#138, FEATURE#117] (was: [FEATURE#138, FEATURE#117]) features @= [FEATURE#138, FEATURE#117] (was: [FEATURE#117]) features @= [FEATURE#117] (was: []) adjacent @= [] output: while wandering the wasteland, the BETH'TZOTH-centaurs came to the acid wrecks. output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull. initial: -3it was described by them as a lull that sizzled with impossible heat. output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2the machines. output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis. initial: -3it was described by them as a oasis full of clear, pure water. output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch. initial: -3it was described by them as a gulch thick with clusters of a fruiting grass. output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow. initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts. output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2repairing the old machines. output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines. output: leaving the lost ruins, the merchant NULL came to the acid wrecks. output: leaving the acid wrecks, the merchant NULL came to the howling dunes.

the howling mines

features: [FEATURE_SUB#191] adjacent: [REGION#99, REGION#148, REGION#32, REGION#78] fullname: the howling mines ruins: true prepstr: within features @= [FEATURE_SUB#191] (was: []) adjacent @= [REGION#99, REGION#148, REGION#32, REGION#78] (was: [REGION#148, REGION#32, REGION#78]) adjacent @= [REGION#148, REGION#32, REGION#78] (was: [REGION#32, REGION#78]) adjacent @= [REGION#32, REGION#78] (was: [REGION#78]) adjacent @= [REGION#78] output: leaving the acid wrecks, NIMM the merchant came to the howling mines. output: leaving the howling mines, NIMM the merchant came to the great mines. output: leaving the howling mines, THITH the merchant came to the dry delta. output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines. output: from the howling mines, the THEMM'DE-goblins learned the ways of -2the machines. output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves. initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.

the fuming ruins

adjacent: [REGION#217, REGION#186] fullname: the fuming ruins features: [] ruins: true prepstr: within adjacent @= [REGION#217, REGION#186] (was: [REGION#186]) adjacent @= [REGION#186] (was: []) adjacent @= [] output: while wandering the wasteland, the TZU-rabbits came to the fuming ruins. output: leaving the sea of silt, NIMM the merchant came to the fuming ruins. output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines. output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines. output: leaving the fuming ruins, NIMM the merchant came to the sea of silt.

the dry delta

adjacent: [REGION#168, REGION#103] fullname: the dry delta features: [] prepstr: within adjacent @= [REGION#168, REGION#103] (was: [REGION#103]) adjacent @= [REGION#103] output: leaving the howling mines, THITH the merchant came to the dry delta. output: leaving the dry delta, THITH the merchant came to the rust wrecks.

the sea of silt

adjacent: [REGION#177, REGION#80] fullname: the sea of silt features: [] prepstr: along adjacent @= [REGION#177, REGION#80] (was: [REGION#80]) adjacent @= [REGION#80] output: leaving the acid grotto, DEL-centaurs came to the sea of silt. output: leaving the sea of silt, DEL-centaurs came to the foul bog.

the rust wrecks

adjacent: [REGION#177, REGION#184, REGION#148] fullname: the rust wrecks features: [] ruins: true prepstr: within adjacent @= [REGION#177, REGION#184, REGION#148] (was: [REGION#184, REGION#148]) adjacent @= [REGION#184, REGION#148] (was: [REGION#148]) adjacent @= [REGION#148] output: leaving the dry delta, THITH the merchant came to the rust wrecks. output: leaving the rust wrecks, THITH the merchant came to the great mesas. output: leaving the foul bog, DEL-centaurs came to the rust wrecks.

the lost ruins

adjacent: [REGION#99, REGION#48] fullname: the lost ruins features: [] ruins: true prepstr: within adjacent @= [REGION#99, REGION#48] (was: [REGION#48]) adjacent @= [REGION#48] output: leaving the lava tarfields, the merchant NULL came to the lost ruins. output: leaving the lost ruins, the merchant NULL came to the acid wrecks.

the foul bog

adjacent: [REGION#168, REGION#160] fullname: the foul bog features: [] prepstr: within adjacent @= [REGION#168, REGION#160] (was: [REGION#160]) adjacent @= [REGION#160] output: leaving the sea of silt, DEL-centaurs came to the foul bog. output: leaving the foul bog, DEL-centaurs came to the rust wrecks.

the howling dunes

adjacent: [REGION#188, REGION#99] fullname: the howling dunes features: [] prepstr: within adjacent @= [REGION#188, REGION#99] (was: [REGION#99]) adjacent @= [REGION#99] output: leaving the acid wrecks, the merchant NULL came to the howling dunes. output: leaving the howling dunes, the merchant NULL came to the foul marsh.

the foul marsh

adjacent: [REGION#84] fullname: the foul marsh features: [] prepstr: within adjacent @= [REGION#84] output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.

the great mesas

adjacent: [REGION#209, REGION#168] fullname: the great mesas features: [] prepstr: within adjacent @= [REGION#209, REGION#168] (was: [REGION#168]) adjacent @= [REGION#168] output: leaving the rust wrecks, THITH the merchant came to the great mesas. output: leaving the great mesas, THITH the merchant came to the lost mines.

the sea of silt

adjacent: [REGION#128, REGION#50] fullname: the sea of silt features: [] prepstr: along adjacent @= [REGION#128, REGION#50] (was: [REGION#50]) adjacent @= [REGION#50] output: leaving the boiling mire, NIMM the merchant came to the sea of silt. output: leaving the sea of silt, NIMM the merchant came to the fuming ruins.

the foul marsh

adjacent: [REGION#193, REGION#180] fullname: the foul marsh features: [] prepstr: within adjacent @= [REGION#193, REGION#180] (was: [REGION#180]) adjacent @= [REGION#180] output: leaving the howling dunes, the merchant NULL came to the foul marsh. output: leaving the foul marsh, the merchant NULL came to the sea of mud.

the sea of mud

adjacent: [REGION#188] fullname: the sea of mud features: [] prepstr: along adjacent @= [REGION#188] output: leaving the foul marsh, the merchant NULL came to the sea of mud.

the lost mines

adjacent: [REGION#184] fullname: the lost mines features: [] ruins: true prepstr: within adjacent @= [REGION#184] output: leaving the great mesas, THITH the merchant came to the lost mines.

the sea of silt

adjacent: [REGION#221, REGION#128] fullname: the sea of silt features: [] prepstr: along adjacent @= [REGION#221, REGION#128] (was: [REGION#128]) adjacent @= [REGION#128] output: leaving the fuming ruins, NIMM the merchant came to the sea of silt. output: leaving the sea of silt, NIMM the merchant came to the oil grotto.

the oil grotto

adjacent: [REGION#217] fullname: the oil grotto features: [] prepstr: within adjacent @= [REGION#217] output: leaving the sea of silt, NIMM the merchant came to the oil grotto.

peoples

BETH'TZOTH-centaurs

active: false location: REGION#103 type: centaur dname: BETH'TZOTH fullname: BETH'TZOTH-centaurs name: centaurs desc: the BETH'TZOTH-centaurs are tall broad centaurs, with dappled red and black coats on their animal halves, and grey skin on their upper bodies. they paint their skin with rich earth pigments and practice body piercing, with pieces made from bone and resined wood. they have enormous fat, stubby horns. p: plural from: crossed the old mountains active @= false (was: true) _heroes @= [HERO#175] (was: []) location @= REGION#103 (was: REGION#99) _practices @= [REGION_PRACTICE#175, REGION_PRACTICE#138, PRACTICE#99, PRACTICE#99, PRACTICE#99] (was: [REGION_PRACTICE#138, PRACTICE#99, PRACTICE#99, PRACTICE#99]) _flocation @= FEATURE_SUB#153 (was: FEATURE#140) _unrest @= 3 (was: 2) _flocation @= FEATURE#140 (was: FEATURE#138) _flocation @= FEATURE#138 (was: FEATURE#117) _practices @= [REGION_PRACTICE#138, PRACTICE#99, PRACTICE#99, PRACTICE#99] (was: [PRACTICE#99, PRACTICE#99, PRACTICE#99]) _change @= 3 (was: 2) _flocation @= FEATURE#117 (was: PEOPLES#13) _unrest @= 2 (was: 1) _unplaced @= false (was: true) _flocation @= PEOPLES#13 location @= REGION#99 _change @= 2 (was: 3) _practices @= [PRACTICE#99, PRACTICE#99, PRACTICE#99] (was: [PRACTICE#-2, PRACTICE#-2]) _change @= 3 (was: 2) _change @= 2 (was: 1) _unrest @= 1 (was: 0) _change @= 1 (was: 2) _practices @= [PRACTICE#99, PRACTICE#99] (was: [PRACTICE#-2]) _change @= 2 (was: 1) _change @= 1 (was: 2) _practices @= [PRACTICE#99] (was: []) _opstr @= while wandering the wasteland _unplaced @= true _wandering @= true active @= true output: the BETH'TZOTH-centaurs crossed the old mountains. output: these people came to build in the wasteland, in the old times. output: the BETH'TZOTH-centaurs became devoted to -2the building of monoliths. output: the BETH'TZOTH-centaurs flourished. output: the BETH'TZOTH-centaurs became devoted to -2producing potent acids. output: the BETH'TZOTH-centaurs debated. output: the BETH'TZOTH-centaurs flourished. output: the BETH'TZOTH-centaurs flourished. output: the BETH'TZOTH-centaurs became devoted to -2the building of cities. output: while wandering the wasteland, the BETH'TZOTH-centaurs came to the acid wrecks. output: the BETH'TZOTH-centaurs debated. output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull. initial: -3it was described by them as a lull that sizzled with impossible heat. output: the BETH'TZOTH-centaurs flourished. output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2the machines. output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis. initial: -3it was described by them as a oasis full of clear, pure water. output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch. initial: -3it was described by them as a gulch thick with clusters of a fruiting grass. output: the BETH'TZOTH-centaurs debated. output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow. initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts. output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2repairing the old machines. output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines. output: THEMM the alchemist rose to prominence among the BETH'TZOTH-centaurs. output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.

DEL-centaurs

location: REGION#168 active: true type: centaur dname: DEL fullname: DEL-centaurs name: centaurs desc: the DEL-centaurs are short centaurs, with spotted red and red coats on their animal halves, and spotted tan and white skin on their upper bodies. they wear bone ornaments. they shine their hooves and horns to a brilliant polish. p: plural from: walked from the great northern forests location @= REGION#168 (was: REGION#177) location @= REGION#177 (was: REGION#160) location @= REGION#160 (was: REGION#80) _practices @= [REGION_PRACTICE#160, REGION_PRACTICE#160, REGION_PRACTICE#80] (was: [REGION_PRACTICE#-2, REGION_PRACTICE#80]) _practices @= [REGION_PRACTICE#160, REGION_PRACTICE#80] (was: [REGION_PRACTICE#80]) location @= REGION#80 (was: REGION#35) _practices @= [REGION_PRACTICE#80] (was: []) _unplaced @= false (was: true) _flocation @= PEOPLES#15 location @= REGION#35 _change @= 3 (was: 2) _opstr @= while wandering the wasteland _unplaced @= true _wandering @= true active @= true output: the DEL-centaurs walked from the great northern forests. output: these people came to build in the wasteland, in the old times. output: the DEL-centaurs flourished. output: while wandering the wasteland, the DEL-centaurs came to the acid marsh. output: from the acid marsh, the DEL-centaurs learned the ways of -2producing potent acids. output: leaving the acid marsh, DEL-centaurs came to the acid grotto. output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids. output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids. output: leaving the acid grotto, DEL-centaurs came to the sea of silt. output: leaving the sea of silt, DEL-centaurs came to the foul bog. output: leaving the foul bog, DEL-centaurs came to the rust wrecks.

goblins of DILL'ADIH

active: false location: REGION#78 type: goblin dname: DILL'ADIH fullname: goblins of DILL'ADIH name: goblins desc: the goblins of DILL'ADIH are muscular goblins, with blue-red skin and brown hair. they practice ritual scarification. they have a wide, slavering mouth on their bellies. p: plural from: fled from THEG, the comet of rain active @= false (was: true) _unrest @= 3 (was: 2) _change @= 2 (was: 1) location @= REGION#78 (was: REGION#92) _change @= 1 (was: 2) _practices @= [PRACTICE#199] (was: []) location @= REGION#92 (was: REGION#75) _flocation @= FEATURE#82 (was: FEATURE#71) location @= REGION#75 (was: REGION#35) _flocation @= FEATURE#71 (was: PEOPLES#17) _unrest @= 2 (was: 1) _unrest @= 1 (was: 0) location @= REGION#35 (was: REGION#32) _unplaced @= false (was: true) _flocation @= PEOPLES#17 location @= REGION#32 _opstr @= while wandering the wasteland _unplaced @= true _wandering @= true active @= true output: the goblins of DILL'ADIH fled from THEG, the comet of rain. output: these people came to build in the wasteland, in the old times. output: while wandering the wasteland, the goblins of DILL'ADIH came to the great mines. output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh. output: the goblins of DILL'ADIH debated. output: the goblins of DILL'ADIH debated. output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull. initial: -3it was described by them as a lull where a strange species of jackal gathered. output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp. output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch. initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers. output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks. output: the goblins of DILL'ADIH became devoted to -2repairing the old machines. output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks. output: the goblins of DILL'ADIH flourished. output: the goblins of DILL'ADIH debated. output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ.

NI'DE-rabbits

active: false location: REGION#78 type: rabbit dname: NI'DE fullname: NI'DE-rabbits name: rabbits desc: the NI'DE-rabbits are giant rabbits, with red coats, and green-blue skin beneath. they practice ritual scarification and wear bone ornaments. they keep records of the old times. p: plural from: flew down from from TZAMMBYM, the comet of cataclysm active @= false (was: true) _heroes @= [HERO#122, HERO#105, HERO#95] (was: [HERO#105, HERO#95]) _practices @= [REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95]) _flocation @= FEATURE#115 (was: FEATURE#110) _flocation @= FEATURE#110 (was: PEOPLES#19) _heroes @= [HERO#105, HERO#95] (was: [HERO#95]) _change @= 1 (was: 2) _practices @= [PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [PRACTICE#95, REGION_PRACTICE#95]) _heroes @= [HERO#95] (was: []) location @= REGION#78 (was: REGION#48) _unrest @= 3 (was: 2) _change @= 2 (was: 3) _practices @= [PRACTICE#95, REGION_PRACTICE#95] (was: [REGION_PRACTICE#-2]) _unrest @= 2 (was: 1) _practices @= [REGION_PRACTICE#95] (was: []) location @= REGION#48 (was: REGION#40) _unplaced @= false (was: true) _flocation @= PEOPLES#19 location @= REGION#40 _unrest @= 1 (was: 0) _change @= 3 (was: 2) _opstr @= while wandering the wasteland _unplaced @= true _wandering @= true active @= true output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm. output: these people came to build in the wasteland, in the old times. output: the NI'DE-rabbits flourished. output: the NI'DE-rabbits debated. output: while wandering the wasteland, the NI'DE-rabbits came to the sea of mud. output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields. output: from the lava tarfields, the NI'DE-rabbits learned the ways of -2breathing fire. output: the NI'DE-rabbits debated. output: the NI'DE-rabbits became devoted to -2acquiring wealth. output: the NI'DE-rabbits debated. output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks. output: NIMM the merchant rose to prominence among the NI'DE-rabbits. output: the NI'DE-rabbits became devoted to -2the building of gardens. output: THITH the merchant rose to prominence among the NI'DE-rabbits. output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale. initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles. output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis. initial: -3it was described by them as a oasis where strange flames burnt on the bare sand. output: from the acid wrecks, the NI'DE-rabbits learned the ways of -2producing potent acids. output: the merchant NULL rose to prominence among the NI'DE-rabbits. output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits.

YR-rabbits

active: false type: rabbit dname: YR fullname: YR-rabbits name: rabbits desc: the YR-rabbits are lean rabbits, with dappled white and black fur on their heads, hands, and feet, and dappled black and white skin beneath. they paint their skin with rich earth pigments. they have glowing eyes. p: plural from: fled from the red moon, BYMM BUL active @= false (was: true) _unrest @= 4 (was: 3) _change @= 2 (was: 1) _change @= 1 (was: 2) _practices @= [PRACTICE#67] (was: []) _unrest @= 3 (was: 2) _unrest @= 2 (was: 1) _unrest @= 1 (was: 0) _opstr @= while wandering the wasteland _unplaced @= true _wandering @= true active @= true output: the YR-rabbits fled from the red moon, BYMM BUL. output: these people came to build in the wasteland, in the old times. output: the YR-rabbits debated. output: the YR-rabbits debated. output: the YR-rabbits debated. output: the YR-rabbits became devoted to -2the use of earth paints. output: the YR-rabbits flourished. output: the YR-rabbits debated. output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits.

THEMM'DE-goblins

location: REGION#103 active: true type: goblin dname: THEMM'DE fullname: THEMM'DE-goblins name: goblins desc: the THEMM'DE-goblins are short lean goblins, with zig-zagging blue and green skin and white hair. they use plant pigments to tattoo themselves with curving, interlocking lines and curves and use plant pigments to tattoo themselves with dense, tightly knit figures of stars and constellations. they have star marks down their sides. p: plural from: fell down from TZYZ BORR, the comet of ruin _unrest @= 3 (was: 2) _unrest @= 2 (was: 1) _flocation @= FEATURE_SUB#191 (was: FEATURE#158) _practices @= [REGION_PRACTICE#191, REGION_PRACTICE#130, PRACTICE#65, PRACTICE#65, PRACTICE#50] (was: [REGION_PRACTICE#130, PRACTICE#65, PRACTICE#65, PRACTICE#50]) location @= REGION#103 (was: REGION#78) _flocation @= FEATURE#158 (was: FEATURE#146) _change @= 4 (was: 3) _flocation @= FEATURE#146 (was: FEATURE_RUIN#130) _unrest @= 1 (was: 0) _flocation @= FEATURE_RUIN#130 (was: FEATURE#97) _practices @= [REGION_PRACTICE#130, PRACTICE#65, PRACTICE#65, PRACTICE#50] (was: [PRACTICE#65, PRACTICE#65, PRACTICE#50]) _flocation @= FEATURE#97 (was: FEATURE#65) _change @= 3 (was: 2) location @= REGION#78 (was: REGION#32) _flocation @= FEATURE#65 (was: PEOPLES#23) _change @= 2 (was: 3) _practices @= [PRACTICE#65, PRACTICE#65, PRACTICE#50] (was: [PRACTICE#-2, PRACTICE#50]) _change @= 3 (was: 4) _practices @= [PRACTICE#65, PRACTICE#50] (was: [PRACTICE#50]) location @= REGION#32 (was: REGION#50) _unplaced @= false (was: true) _flocation @= PEOPLES#23 location @= REGION#50 _change @= 4 (was: 3) _change @= 3 (was: 4) _practices @= [PRACTICE#50] (was: []) _change @= 4 (was: 3) _change @= 3 (was: 2) _opstr @= while wandering the wasteland _unplaced @= true _wandering @= true active @= true output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin. output: these people came to build in the wasteland, in the old times. output: the THEMM'DE-goblins flourished. output: the THEMM'DE-goblins flourished. output: the THEMM'DE-goblins became devoted to -2the building of walls. output: the THEMM'DE-goblins flourished. output: while wandering the wasteland, the THEMM'DE-goblins came to the boiling mire. output: leaving the boiling mire, THEMM'DE-goblins came to the great mines. output: the THEMM'DE-goblins became devoted to -2the building of gardens. output: the THEMM'DE-goblins became devoted to -2the building of wells. output: within the great mines, the THEMM'DE-goblins came across a winding lull. initial: -3it was described by them as a lull where a strange species of boar gathered. output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks. output: the THEMM'DE-goblins flourished. output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale. initial: -3it was described by them as a vale where many wasteland beasts congregated. output: from the acid wrecks, the THEMM'DE-goblins learned the ways of -2producing potent acids. output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck. initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog. output: the THEMM'DE-goblins debated. output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull. initial: -3it was described by them as a lull thick with clusters of a glossy flower. output: the THEMM'DE-goblins flourished. output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch. initial: -3it was described by them as a gulch where many wasteland beasts congregated. output: leaving the acid wrecks, THEMM'DE-goblins came to the howling mines. output: from the howling mines, the THEMM'DE-goblins learned the ways of -2the machines. output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves. initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts. output: the THEMM'DE-goblins debated. output: the THEMM'DE-goblins debated.

rabbits of BO'ADETH

location: REGION#182 type: rabbit dname: BO'ADETH fullname: rabbits of BO'ADETH name: rabbits desc: the rabbits of BO'ADETH are lean rabbits, with dappled white and black fur on their heads, hands, and feet, and dappled black and white skin beneath. they practice body piercing, with pieces made from bone and resined wood. they have glowing eyes. p: plural active: true from: fled from the red moon, BYMM BUL location @= REGION#182 (was: REGION#84) _flocation @= FEATURE#162 (was: FEATURE#108) _practices @= [REGION_PRACTICE#162, PRACTICE#84, PRACTICE#67] (was: [PRACTICE#84, PRACTICE#67]) _change @= 1 (was: 0) _flocation @= FEATURE#108 (was: SPLIT_PEOPLES#67) _unrest @= 1 (was: 0) _unplaced @= false (was: true) _flocation @= SPLIT_PEOPLES#67 location @= REGION#84 _change @= 0 (was: 1) _practices @= [PRACTICE#84, PRACTICE#67] (was: [PRACTICE#67]) output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits. output: the rabbits of BO'ADETH became devoted to -2the building of gardens. output: while wandering the wasteland, the rabbits of BO'ADETH came to the sea of mud. output: the rabbits of BO'ADETH debated. output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull. initial: -3it was described by them as a lull where a strange species of rat gathered. output: the rabbits of BO'ADETH flourished. output: from the sea of mud, the rabbits of BO'ADETH learned the ways of -2flowing water. output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs. initial: -3it was described by them as the cliffs where a strange species of rat gathered. output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.

TZU-rabbits

location: REGION#128 type: rabbit dname: TZU fullname: TZU-rabbits name: rabbits desc: the TZU-rabbits are lean rabbits, with dappled white and black fur on their heads, hands, and feet, and dappled black and white skin beneath. they paint their skin with rich earth pigments. they have glowing eyes. p: plural active: true from: fled from the red moon, BYMM BUL _practices @= [REGION_PRACTICE#-2, REGION_PRACTICE#-2, PRACTICE#128, PRACTICE#67] (was: [REGION_PRACTICE#-2, PRACTICE#128, PRACTICE#67]) _practices @= [REGION_PRACTICE#-2, PRACTICE#128, PRACTICE#67] (was: [PRACTICE#128, PRACTICE#67]) _unrest @= 1 (was: 0) _unplaced @= false (was: true) _flocation @= SPLIT_PEOPLES#68 location @= REGION#128 _change @= 4 (was: 3) _change @= 3 (was: 2) _change @= 2 (was: 3) _practices @= [PRACTICE#128, PRACTICE#67] (was: [PRACTICE#67]) _change @= 3 (was: 2) _change @= 2 (was: 1) output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits. output: the TZU-rabbits flourished. output: the TZU-rabbits flourished. output: the TZU-rabbits became devoted to -2the building of temples. output: the TZU-rabbits flourished. output: the TZU-rabbits flourished. output: while wandering the wasteland, the TZU-rabbits came to the fuming ruins. output: the TZU-rabbits debated. output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines. output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.

rabbits of DIL

location: REGION#32 type: rabbit dname: DIL fullname: rabbits of DIL name: rabbits desc: the rabbits of DIL are giant rabbits, with red coats, and green-blue skin beneath. they paint their skin with rich earth pigments. they keep records of the old times. p: plural active: true from: flew down from from TZAMMBYM, the comet of cataclysm _flocation @= FEATURE#207 (was: FEATURE_RUIN#155) location @= REGION#32 (was: REGION#78) _flocation @= FEATURE_RUIN#155 _practices @= [REGION_PRACTICE#155, REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95]) output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits. output: from the acid wrecks, the rabbits of DIL learned the ways of -2producing potent acids. output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients. initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs. output: leaving the acid wrecks, rabbits of DIL came to the great mines. output: within the great mines, the rabbits of DIL came across a winding lull. initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.

THAR'TSA-rabbits

location: REGION#92 type: rabbit dname: THAR'TSA fullname: THAR'TSA-rabbits name: rabbits desc: the THAR'TSA-rabbits are giant rabbits, with red coats, and green-blue skin beneath. they paint their skin with rich earth pigments. they keep records of the old times. p: plural active: true from: flew down from from TZAMMBYM, the comet of cataclysm _flocation @= FEATURE#219 _practices @= [REGION_PRACTICE#219, REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95]) location @= REGION#92 (was: REGION#78) _change @= 2 (was: 1) output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits. output: the THAR'TSA-rabbits flourished. output: leaving the acid wrecks, THAR'TSA-rabbits came to the glass wrecks. output: from the glass wrecks, the THAR'TSA-rabbits learned the ways of -2the machines. output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull. initial: -3it was described by them as a lull where a strange species of rat gathered.

EL-ADIZ-goblins

type: goblin dname: EL-ADIZ fullname: EL-ADIZ-goblins name: goblins desc: the EL-ADIZ-goblins are muscular goblins, with blue-red skin and brown hair. they dye their hair with rich earth pigments and dye their hair with rich earth pigments. they have a wide, slavering mouth on their bellies. p: plural active: true from: fled from THEG, the comet of rain location: REGION#78 _flocation @= FEATURE_RUIN#211 output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ. output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants. initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.

goblins of OH-NOZ

type: goblin dname: OH-NOZ fullname: goblins of OH-NOZ name: goblins desc: the goblins of OH-NOZ are muscular goblins, with blue-red skin and brown hair. they practice ritual scarification. they have a wide, slavering mouth on their bellies. p: plural active: true from: fled from THEG, the comet of rain location: REGION#78 _heroes @= [HERO#213] (was: []) output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ. output: ADAL the engineer rose to prominence among the goblins of OH-NOZ.

ADIMM-centaurs

type: centaur dname: ADIMM fullname: ADIMM-centaurs name: centaurs desc: the ADIMM-centaurs are tall broad centaurs, with dappled red and black coats on their animal halves, and grey skin on their upper bodies. they use plant pigments to tattoo themselves with artistic geometrical designs and practice body piercing, with pieces made from bone and resined wood. they have enormous fat, stubby horns. p: plural active: true from: crossed the old mountains location: REGION#103 output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.

ADYM'THIN-centaurs

type: centaur dname: ADYM'THIN fullname: ADYM'THIN-centaurs name: centaurs desc: the ADYM'THIN-centaurs are tall broad centaurs, with dappled red and black coats on their animal halves, and grey skin on their upper bodies. they wear bone ornaments. they have enormous fat, stubby horns. p: plural active: true from: crossed the old mountains location: REGION#103 output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.

landmarks

a winding lull

within: REGION#32 fullname: a winding lull within @= REGION#32 output: within the great mines, the THEMM'DE-goblins came across a winding lull. initial: -3it was described by them as a lull where a strange species of boar gathered.

a tumbleweed lull

within: REGION#35 fullname: a tumbleweed lull within @= REGION#35 output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull. initial: -3it was described by them as a lull where a strange species of jackal gathered.

a cactus gulch

within: REGION#75 fullname: a cactus gulch within @= REGION#75 output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch. initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers.

a overgrown vale

within: REGION#78 fullname: a overgrown vale within @= REGION#78 output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale. initial: -3it was described by them as a vale where many wasteland beasts congregated.

a winding lull

within: REGION#84 fullname: a winding lull within @= REGION#84 output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull. initial: -3it was described by them as a lull where a strange species of rat gathered.

a tumbleweed vale

within: REGION#78 fullname: a tumbleweed vale within @= REGION#78 output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale. initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles.

a sandy oasis

within: REGION#78 fullname: a sandy oasis within @= REGION#78 output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis. initial: -3it was described by them as a oasis where strange flames burnt on the bare sand.

a sandy lull

within: REGION#99 fullname: a sandy lull within @= REGION#99 output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull. initial: -3it was described by them as a lull that sizzled with impossible heat.

the quiet wreck

within: REGION#78 fullname: the quiet wreck within @= REGION#78 output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck. initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog.

a winding oasis

within: REGION#99 fullname: a winding oasis within @= REGION#99 output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis. initial: -3it was described by them as a oasis full of clear, pure water.

a crystal gulch

within: REGION#99 fullname: a crystal gulch within @= REGION#99 output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch. initial: -3it was described by them as a gulch thick with clusters of a fruiting grass.

a crystal lull

within: REGION#78 fullname: a crystal lull within @= REGION#78 output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull. initial: -3it was described by them as a lull thick with clusters of a glossy flower.

the black hollow

within: REGION#99 fullname: the black hollow within @= REGION#99 output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow. initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts.

the tower of the ancients

within: REGION#78 fullname: the tower of the ancients within @= REGION#78 output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients. initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs.

a overgrown gulch

within: REGION#78 fullname: a overgrown gulch within @= REGION#78 output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch. initial: -3it was described by them as a gulch where many wasteland beasts congregated.

the bramble cliffs

within: REGION#84 fullname: the bramble cliffs within @= REGION#84 output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs. initial: -3it was described by them as the cliffs where a strange species of rat gathered.

the scintillating caves

within: REGION#103 fullname: the scintillating caves within @= REGION#103 output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves. initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.

a winding lull

within: REGION#32 fullname: a winding lull within @= REGION#32 output: within the great mines, the rabbits of DIL came across a winding lull. initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.

the dome of giants

within: REGION#78 fullname: the dome of giants within @= REGION#78 output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants. initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.

a overgrown lull

within: REGION#92 fullname: a overgrown lull within @= REGION#92 output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull. initial: -3it was described by them as a lull where a strange species of rat gathered.

heroes

NIMM the merchant

location: REGION#221 dname: NIMM p: male fullname: NIMM the merchant active: yes location @= REGION#221 (was: REGION#217) location @= REGION#217 (was: REGION#128) location @= REGION#128 (was: REGION#186) location @= REGION#186 (was: REGION#50) location @= REGION#50 (was: REGION#80) location @= REGION#80 (was: REGION#48) location @= REGION#48 (was: REGION#78) location @= REGION#78 (was: REGION#32) location @= REGION#32 (was: REGION#103) location @= REGION#103 (was: REGION#78) location @= REGION#78 output: NIMM the merchant rose to prominence among the NI'DE-rabbits. output: leaving the acid wrecks, NIMM the merchant came to the howling mines. output: leaving the howling mines, NIMM the merchant came to the great mines. output: leaving the great mines, NIMM the merchant came to the acid wrecks. output: leaving the acid wrecks, NIMM the merchant came to the lava tarfields. output: leaving the lava tarfields, NIMM the merchant came to the acid grotto. output: leaving the acid grotto, NIMM the merchant came to the boiling mire. output: leaving the boiling mire, NIMM the merchant came to the sea of silt. output: leaving the sea of silt, NIMM the merchant came to the fuming ruins. output: leaving the fuming ruins, NIMM the merchant came to the sea of silt. output: leaving the sea of silt, NIMM the merchant came to the oil grotto.

THITH the merchant

location: REGION#209 dname: THITH p: female fullname: THITH the merchant active: yes location @= REGION#209 (was: REGION#184) location @= REGION#184 (was: REGION#168) location @= REGION#168 (was: REGION#148) location @= REGION#148 (was: REGION#103) location @= REGION#103 (was: REGION#78) location @= REGION#78 output: THITH the merchant rose to prominence among the NI'DE-rabbits. output: leaving the acid wrecks, THITH the merchant came to the howling mines. output: leaving the howling mines, THITH the merchant came to the dry delta. output: leaving the dry delta, THITH the merchant came to the rust wrecks. output: leaving the rust wrecks, THITH the merchant came to the great mesas. output: leaving the great mesas, THITH the merchant came to the lost mines.

the merchant NULL

location: REGION#193 dname: NULL p: female fullname: the merchant NULL active: yes location @= REGION#193 (was: REGION#188) location @= REGION#188 (was: REGION#180) location @= REGION#180 (was: REGION#99) location @= REGION#99 (was: REGION#170) location @= REGION#170 (was: REGION#48) location @= REGION#48 (was: REGION#78) location @= REGION#78 output: the merchant NULL rose to prominence among the NI'DE-rabbits. output: leaving the acid wrecks, the merchant NULL came to the lava tarfields. output: leaving the lava tarfields, the merchant NULL came to the lost ruins. output: leaving the lost ruins, the merchant NULL came to the acid wrecks. output: leaving the acid wrecks, the merchant NULL came to the howling dunes. output: leaving the howling dunes, the merchant NULL came to the foul marsh. output: leaving the foul marsh, the merchant NULL came to the sea of mud.

THEMM the alchemist

location: REGION#103 dname: THEMM p: female fullname: THEMM the alchemist active: yes location @= REGION#103 output: THEMM the alchemist rose to prominence among the BETH'TZOTH-centaurs.

ADAL the engineer

location: REGION#78 dname: ADAL p: neuter fullname: ADAL the engineer active: yes location @= REGION#78 output: ADAL the engineer rose to prominence among the goblins of OH-NOZ.

the rest

UNIVERSE#1

peopling: false who: [PEOPLES#23, PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] finished_peopling: true celestials: [CELESTIAL#10, CELESTIAL#8, CELESTIAL#6, CELESTIAL#4] finished_celestials: true celestial: true begin: false peopling @= false (was: true) who @= [PEOPLES#23, PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13]) finished_peopling @= true (was: false) who @= [PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13]) finished_peopling @= false (was: false) who @= [PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#17, PEOPLES#15, PEOPLES#13]) finished_peopling @= false (was: false) who @= [PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#15, PEOPLES#13]) finished_peopling @= false (was: false) who @= [PEOPLES#15, PEOPLES#13] (was: [PEOPLES#13]) finished_peopling @= false (was: false) who @= [PEOPLES#13] (was: []) finished_peopling @= false peopling @= true celestials @= [CELESTIAL#10, CELESTIAL#8, CELESTIAL#6, CELESTIAL#4] (was: [CELESTIAL#8, CELESTIAL#6, CELESTIAL#4]) finished_celestials @= true (was: false) celestials @= [CELESTIAL#8, CELESTIAL#6, CELESTIAL#4] (was: [CELESTIAL#6, CELESTIAL#4]) finished_celestials @= false (was: false) celestials @= [CELESTIAL#6, CELESTIAL#4] (was: [CELESTIAL#4]) finished_celestials @= false (was: false) celestials @= [CELESTIAL#4] (was: []) finished_celestials @= false celestial @= true begin @= false (was: true) output: in the beginning, the world was formed. output: the ancients birthed the red moon, BYMM BUL into the sky. output: the earth placed TZAMMBYM, the comet of cataclysm in the sky. output: the sun placed THEG, the comet of rain in the sky. output: the sun placed TZYZ BORR, the comet of ruin in the sky. output: in the old times, the first peoples came to the wasteland from a far-off place. output: the BETH'TZOTH-centaurs crossed the old mountains. output: the DEL-centaurs walked from the great northern forests. output: the goblins of DILL'ADIH fled from THEG, the comet of rain. output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm. output: the YR-rabbits fled from the red moon, BYMM BUL. output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin. output: these people came to build in the wasteland, in the old times.