the history of {universe}
- events
- celestial objects
- regions
- peoples
- landmarks
- heroes
- the rest
_#2
output: in the beginning, the world was formed.
_#3
output: the ancients birthed the red moon, BYMM BUL into the sky.
_#5
output: the earth placed TZAMMBYM, the comet of cataclysm in the sky.
_#7
output: the sun placed THEG, the comet of rain in the sky.
_#9
output: the sun placed TZYZ BORR, the comet of ruin in the sky.
_#11
output: in the old times, the first peoples came to the wasteland from a far-off place.
_#12
output: the BETH'TZOTH-centaurs crossed the old mountains.
_#14
output: the DEL-centaurs walked from the great northern forests.
_#16
output: the goblins of DILL'ADIH fled from THEG, the comet of rain.
_#18
output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm.
_#20
output: the YR-rabbits fled from the red moon, BYMM BUL.
_#22
output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin.
_#24
output: these people came to build in the wasteland, in the old times.
_#25
output: the YR-rabbits debated.
_#26
output: the YR-rabbits debated.
_#27
output: the BETH'TZOTH-centaurs became devoted to -2the building of monoliths.
_#28
output: the DEL-centaurs flourished.
_#29
output: the THEMM'DE-goblins flourished.
_#30
output: the THEMM'DE-goblins flourished.
_#31
output: while wandering the wasteland, the goblins of DILL'ADIH came to the great mines.
_#33
output: the NI'DE-rabbits flourished.
_#34
output: while wandering the wasteland, the DEL-centaurs came to the acid marsh.
_#36
output: the THEMM'DE-goblins became devoted to -2the building of walls.
_#37
output: the NI'DE-rabbits debated.
_#38
output: the BETH'TZOTH-centaurs flourished.
_#39
output: while wandering the wasteland, the NI'DE-rabbits came to the sea of mud.
_#41
output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh.
_#42
output: the BETH'TZOTH-centaurs became devoted to -2producing potent acids.
_#43
output: the YR-rabbits debated.
_#44
output: the THEMM'DE-goblins flourished.
_#45
output: the YR-rabbits became devoted to -2the use of earth paints.
_#46
output: the BETH'TZOTH-centaurs debated.
_#47
output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields.
_#49
output: while wandering the wasteland, the THEMM'DE-goblins came to the boiling mire.
_#51
output: the goblins of DILL'ADIH debated.
_#52
output: leaving the boiling mire, THEMM'DE-goblins came to the great mines.
_#53
output: from the lava tarfields, the NI'DE-rabbits learned the ways of -2breathing fire.
_#54
output: the THEMM'DE-goblins became devoted to -2the building of gardens.
_#55
output: the THEMM'DE-goblins became devoted to -2the building of wells.
_#56
output: the YR-rabbits flourished.
_#57
output: the BETH'TZOTH-centaurs flourished.
_#58
output: the YR-rabbits debated.
_#59
output: the NI'DE-rabbits debated.
_#60
output: from the acid marsh, the DEL-centaurs learned the ways of -2producing potent acids.
_#61
output: the BETH'TZOTH-centaurs flourished.
_#62
output: the NI'DE-rabbits became devoted to -2acquiring wealth.
_#63
output: the goblins of DILL'ADIH debated.
_#64
output: within the great mines, the THEMM'DE-goblins came across a winding lull.
initial: -3it was described by them as a lull where a strange species of boar gathered.
_#66
output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits.
_#69
output: the TZU-rabbits flourished.
_#70
output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull.
initial: -3it was described by them as a lull where a strange species of jackal gathered.
_#72
output: the rabbits of BO'ADETH became devoted to -2the building of gardens.
_#73
output: the TZU-rabbits flourished.
_#74
output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp.
_#76
output: the NI'DE-rabbits debated.
_#77
output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks.
_#79
output: leaving the acid marsh, DEL-centaurs came to the acid grotto.
_#81
output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch.
initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers.
_#83
output: while wandering the wasteland, the rabbits of BO'ADETH came to the sea of mud.
_#85
output: the TZU-rabbits became devoted to -2the building of temples.
_#86
output: the rabbits of BO'ADETH debated.
_#87
output: the TZU-rabbits flourished.
_#88
output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks.
_#89
output: the BETH'TZOTH-centaurs became devoted to -2the building of cities.
_#90
output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.
_#91
output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks.
_#93
output: the THEMM'DE-goblins flourished.
_#94
output: NIMM the merchant rose to prominence among the NI'DE-rabbits.
_#96
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale.
initial: -3it was described by them as a vale where many wasteland beasts congregated.
_#98
output: while wandering the wasteland, the BETH'TZOTH-centaurs came to the acid wrecks.
_#100
output: the BETH'TZOTH-centaurs debated.
_#101
output: the NI'DE-rabbits became devoted to -2the building of gardens.
_#102
output: leaving the acid wrecks, NIMM the merchant came to the howling mines.
_#104
output: THITH the merchant rose to prominence among the NI'DE-rabbits.
_#106
output: from the acid wrecks, the THEMM'DE-goblins learned the ways of -2producing potent acids.
_#107
output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
_#109
output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale.
initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles.
_#111
output: the goblins of DILL'ADIH became devoted to -2repairing the old machines.
_#112
output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks.
_#113
output: the rabbits of BO'ADETH flourished.
_#114
output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis.
initial: -3it was described by them as a oasis where strange flames burnt on the bare sand.
_#116
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull.
initial: -3it was described by them as a lull that sizzled with impossible heat.
_#118
output: the BETH'TZOTH-centaurs flourished.
_#119
output: leaving the howling mines, NIMM the merchant came to the great mines.
_#120
output: from the acid wrecks, the NI'DE-rabbits learned the ways of -2producing potent acids.
_#121
output: the merchant NULL rose to prominence among the NI'DE-rabbits.
_#123
output: the TZU-rabbits flourished.
_#124
output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits.
_#127
output: while wandering the wasteland, the TZU-rabbits came to the fuming ruins.
_#129
output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck.
initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog.
_#131
output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2the machines.
_#132
output: the THEMM'DE-goblins debated.
_#133
output: leaving the acid wrecks, the merchant NULL came to the lava tarfields.
_#134
output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.
_#135
output: from the acid wrecks, the rabbits of DIL learned the ways of -2producing potent acids.
_#136
output: leaving the great mines, NIMM the merchant came to the acid wrecks.
_#137
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis.
initial: -3it was described by them as a oasis full of clear, pure water.
_#139
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch.
initial: -3it was described by them as a gulch thick with clusters of a fruiting grass.
_#141
output: from the sea of mud, the rabbits of BO'ADETH learned the ways of -2flowing water.
_#142
output: leaving the acid wrecks, NIMM the merchant came to the lava tarfields.
_#143
output: leaving the acid wrecks, THITH the merchant came to the howling mines.
_#144
output: leaving the lava tarfields, NIMM the merchant came to the acid grotto.
_#145
output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull.
initial: -3it was described by them as a lull thick with clusters of a glossy flower.
_#147
output: leaving the howling mines, THITH the merchant came to the dry delta.
_#149
output: the THEMM'DE-goblins flourished.
_#150
output: the goblins of DILL'ADIH flourished.
_#151
output: the BETH'TZOTH-centaurs debated.
_#152
output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow.
initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts.
_#154
output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients.
initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs.
_#156
output: the THAR'TSA-rabbits flourished.
_#157
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch.
initial: -3it was described by them as a gulch where many wasteland beasts congregated.
_#159
output: leaving the acid grotto, DEL-centaurs came to the sea of silt.
_#161
output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs.
initial: -3it was described by them as the cliffs where a strange species of rat gathered.
_#163
output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2repairing the old machines.
_#164
output: leaving the acid wrecks, THEMM'DE-goblins came to the howling mines.
_#165
output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines.
_#166
output: leaving the acid grotto, NIMM the merchant came to the boiling mire.
_#167
output: leaving the dry delta, THITH the merchant came to the rust wrecks.
_#169
output: leaving the lava tarfields, the merchant NULL came to the lost ruins.
_#171
output: leaving the acid wrecks, THAR'TSA-rabbits came to the glass wrecks.
_#172
output: leaving the acid wrecks, rabbits of DIL came to the great mines.
_#173
output: leaving the lost ruins, the merchant NULL came to the acid wrecks.
_#174
output: THEMM the alchemist rose to prominence among the BETH'TZOTH-centaurs.
_#176
output: leaving the sea of silt, DEL-centaurs came to the foul bog.
_#178
output: the TZU-rabbits debated.
_#179
output: leaving the acid wrecks, the merchant NULL came to the howling dunes.
_#181
output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.
_#183
output: leaving the rust wrecks, THITH the merchant came to the great mesas.
_#185
output: leaving the boiling mire, NIMM the merchant came to the sea of silt.
_#187
output: leaving the howling dunes, the merchant NULL came to the foul marsh.
_#189
output: from the howling mines, the THEMM'DE-goblins learned the ways of -2the machines.
_#190
output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves.
initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.
_#192
output: leaving the foul marsh, the merchant NULL came to the sea of mud.
_#194
output: from the glass wrecks, the THAR'TSA-rabbits learned the ways of -2the machines.
_#195
output: leaving the foul bog, DEL-centaurs came to the rust wrecks.
_#196
output: the goblins of DILL'ADIH debated.
_#197
output: the THEMM'DE-goblins debated.
_#198
output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ.
_#201
output: leaving the sea of silt, NIMM the merchant came to the fuming ruins.
_#202
output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.
_#203
output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.
_#206
output: within the great mines, the rabbits of DIL came across a winding lull.
initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.
_#208
output: leaving the great mesas, THITH the merchant came to the lost mines.
_#210
output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants.
initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.
_#212
output: ADAL the engineer rose to prominence among the goblins of OH-NOZ.
_#214
output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.
_#215
output: the THEMM'DE-goblins debated.
_#216
output: leaving the fuming ruins, NIMM the merchant came to the sea of silt.
_#218
output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
_#220
output: leaving the sea of silt, NIMM the merchant came to the oil grotto.
the red moon, BYMM BUL
dname: BYMM BUL
color: red
fullname: the red moon, BYMM BUL
desc: under magnification, it's possible to see a snowy wasteland across the surface of BYMM BUL.
output: the ancients birthed the red moon, BYMM BUL into the sky.
output: the YR-rabbits fled from the red moon, BYMM BUL.
TZAMMBYM, the comet of cataclysm
dname: TZAMMBYM
omen: cataclysm
fullname: TZAMMBYM, the comet of cataclysm
output: the earth placed TZAMMBYM, the comet of cataclysm in the sky.
output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm.
THEG, the comet of rain
dname: THEG
omen: rain
fullname: THEG, the comet of rain
output: the sun placed THEG, the comet of rain in the sky.
output: the goblins of DILL'ADIH fled from THEG, the comet of rain.
TZYZ BORR, the comet of ruin
dname: TZYZ BORR
omen: ruin
fullname: TZYZ BORR, the comet of ruin
output: the sun placed TZYZ BORR, the comet of ruin in the sky.
output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin.
the great mines
features: [FEATURE#207, FEATURE#65]
adjacent: [REGION#103, REGION#78, REGION#50, REGION#35]
fullname: the great mines
ruins: true
prepstr: within
features @= [FEATURE#207, FEATURE#65] (was: [FEATURE#65])
adjacent @= [REGION#103, REGION#78, REGION#50, REGION#35] (was: [REGION#78, REGION#50, REGION#35])
adjacent @= [REGION#78, REGION#50, REGION#35] (was: [REGION#50, REGION#35])
features @= [FEATURE#65] (was: [])
adjacent @= [REGION#50, REGION#35] (was: [REGION#35])
adjacent @= [REGION#35] (was: [])
adjacent @= []
output: while wandering the wasteland, the goblins of DILL'ADIH came to the great mines.
output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh.
output: leaving the boiling mire, THEMM'DE-goblins came to the great mines.
output: within the great mines, the THEMM'DE-goblins came across a winding lull.
initial: -3it was described by them as a lull where a strange species of boar gathered.
output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks.
output: leaving the howling mines, NIMM the merchant came to the great mines.
output: leaving the great mines, NIMM the merchant came to the acid wrecks.
output: within the great mines, the rabbits of DIL came across a winding lull.
initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.
the acid marsh
adjacent: [REGION#80, REGION#75, REGION#32]
features: [FEATURE#71]
fullname: the acid marsh
prepstr: within
adjacent @= [REGION#80, REGION#75, REGION#32] (was: [REGION#75, REGION#32])
adjacent @= [REGION#75, REGION#32] (was: [REGION#32])
features @= [FEATURE#71] (was: [])
adjacent @= [REGION#32] (was: [])
adjacent @= []
output: while wandering the wasteland, the DEL-centaurs came to the acid marsh.
output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh.
output: from the acid marsh, the DEL-centaurs learned the ways of -2producing potent acids.
output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull.
initial: -3it was described by them as a lull where a strange species of jackal gathered.
output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp.
output: leaving the acid marsh, DEL-centaurs came to the acid grotto.
the sea of mud
adjacent: [REGION#48]
fullname: the sea of mud
features: []
prepstr: along
adjacent @= [REGION#48] (was: [])
adjacent @= []
output: while wandering the wasteland, the NI'DE-rabbits came to the sea of mud.
output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields.
the lava tarfields
adjacent: [REGION#170, REGION#80, REGION#78, REGION#40]
fullname: the lava tarfields
features: []
prepstr: within
adjacent @= [REGION#170, REGION#80, REGION#78, REGION#40] (was: [REGION#80, REGION#78, REGION#40])
adjacent @= [REGION#80, REGION#78, REGION#40] (was: [REGION#78, REGION#40])
adjacent @= [REGION#78, REGION#40] (was: [REGION#40])
adjacent @= [REGION#40]
output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields.
output: from the lava tarfields, the NI'DE-rabbits learned the ways of -2breathing fire.
output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks.
output: leaving the lava tarfields, NIMM the merchant came to the acid grotto.
output: leaving the lava tarfields, the merchant NULL came to the lost ruins.
the boiling mire
adjacent: [REGION#186, REGION#80, REGION#32]
fullname: the boiling mire
features: []
prepstr: within
adjacent @= [REGION#186, REGION#80, REGION#32] (was: [REGION#80, REGION#32])
adjacent @= [REGION#80, REGION#32] (was: [REGION#32])
adjacent @= [REGION#32] (was: [])
adjacent @= []
output: while wandering the wasteland, the THEMM'DE-goblins came to the boiling mire.
output: leaving the boiling mire, THEMM'DE-goblins came to the great mines.
output: leaving the acid grotto, NIMM the merchant came to the boiling mire.
output: leaving the boiling mire, NIMM the merchant came to the sea of silt.
the fuming swamp
adjacent: [REGION#92, REGION#35]
features: [FEATURE#82]
fullname: the fuming swamp
prepstr: within
adjacent @= [REGION#92, REGION#35] (was: [REGION#35])
features @= [FEATURE#82] (was: [])
adjacent @= [REGION#35]
output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp.
output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch.
initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers.
output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks.
the acid wrecks
features: [FEATURE_RUIN#211, FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97]
adjacent: [REGION#92, REGION#103, REGION#48, REGION#32]
fullname: the acid wrecks
ruins: true
prepstr: within
features @= [FEATURE_RUIN#211, FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97])
features @= [FEATURE#158, FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97])
features @= [FEATURE_RUIN#155, FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97])
features @= [FEATURE#146, FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97])
features @= [FEATURE_RUIN#130, FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#115, FEATURE#110, FEATURE#97])
features @= [FEATURE#115, FEATURE#110, FEATURE#97] (was: [FEATURE#110, FEATURE#97])
adjacent @= [REGION#92, REGION#103, REGION#48, REGION#32] (was: [REGION#103, REGION#48, REGION#32])
features @= [FEATURE#110, FEATURE#97] (was: [FEATURE#97])
adjacent @= [REGION#103, REGION#48, REGION#32] (was: [REGION#48, REGION#32])
features @= [FEATURE#97] (was: [])
adjacent @= [REGION#48, REGION#32] (was: [REGION#32])
adjacent @= [REGION#32]
output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks.
output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks.
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale.
initial: -3it was described by them as a vale where many wasteland beasts congregated.
output: leaving the acid wrecks, NIMM the merchant came to the howling mines.
output: from the acid wrecks, the THEMM'DE-goblins learned the ways of -2producing potent acids.
output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale.
initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles.
output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks.
output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis.
initial: -3it was described by them as a oasis where strange flames burnt on the bare sand.
output: from the acid wrecks, the NI'DE-rabbits learned the ways of -2producing potent acids.
output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck.
initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog.
output: leaving the acid wrecks, the merchant NULL came to the lava tarfields.
output: from the acid wrecks, the rabbits of DIL learned the ways of -2producing potent acids.
output: leaving the acid wrecks, NIMM the merchant came to the lava tarfields.
output: leaving the acid wrecks, THITH the merchant came to the howling mines.
output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull.
initial: -3it was described by them as a lull thick with clusters of a glossy flower.
output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients.
initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs.
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch.
initial: -3it was described by them as a gulch where many wasteland beasts congregated.
output: leaving the acid wrecks, THEMM'DE-goblins came to the howling mines.
output: leaving the acid wrecks, THAR'TSA-rabbits came to the glass wrecks.
output: leaving the acid wrecks, rabbits of DIL came to the great mines.
output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants.
initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.
the acid grotto
adjacent: [REGION#50, REGION#160, REGION#48, REGION#35]
fullname: the acid grotto
features: []
prepstr: within
adjacent @= [REGION#50, REGION#160, REGION#48, REGION#35] (was: [REGION#160, REGION#48, REGION#35])
adjacent @= [REGION#160, REGION#48, REGION#35] (was: [REGION#48, REGION#35])
adjacent @= [REGION#48, REGION#35] (was: [REGION#35])
adjacent @= [REGION#35]
output: leaving the acid marsh, DEL-centaurs came to the acid grotto.
output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.
output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.
output: leaving the lava tarfields, NIMM the merchant came to the acid grotto.
output: leaving the acid grotto, DEL-centaurs came to the sea of silt.
output: leaving the acid grotto, NIMM the merchant came to the boiling mire.
the sea of mud
adjacent: [REGION#182]
features: [FEATURE#162, FEATURE#108]
fullname: the sea of mud
prepstr: along
adjacent @= [REGION#182] (was: [])
features @= [FEATURE#162, FEATURE#108] (was: [FEATURE#108])
features @= [FEATURE#108] (was: [])
adjacent @= []
output: while wandering the wasteland, the rabbits of BO'ADETH came to the sea of mud.
output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
output: from the sea of mud, the rabbits of BO'ADETH learned the ways of -2flowing water.
output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs.
initial: -3it was described by them as the cliffs where a strange species of rat gathered.
output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.
the glass wrecks
features: [FEATURE#219]
adjacent: [REGION#78, REGION#75]
fullname: the glass wrecks
ruins: true
prepstr: within
features @= [FEATURE#219] (was: [])
adjacent @= [REGION#78, REGION#75] (was: [REGION#75])
adjacent @= [REGION#75]
output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks.
output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks.
output: from the glass wrecks, the THAR'TSA-rabbits learned the ways of -2the machines.
output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
the acid wrecks
adjacent: [REGION#180, REGION#170, REGION#103]
features: [FEATURE_SUB#153, FEATURE#140, FEATURE#138, FEATURE#117]
fullname: the acid wrecks
ruins: true
prepstr: within
adjacent @= [REGION#180, REGION#170, REGION#103] (was: [REGION#170, REGION#103])
adjacent @= [REGION#170, REGION#103] (was: [REGION#103])
adjacent @= [REGION#103] (was: [])
features @= [FEATURE_SUB#153, FEATURE#140, FEATURE#138, FEATURE#117] (was: [FEATURE#140, FEATURE#138, FEATURE#117])
features @= [FEATURE#140, FEATURE#138, FEATURE#117] (was: [FEATURE#138, FEATURE#117])
features @= [FEATURE#138, FEATURE#117] (was: [FEATURE#117])
features @= [FEATURE#117] (was: [])
adjacent @= []
output: while wandering the wasteland, the BETH'TZOTH-centaurs came to the acid wrecks.
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull.
initial: -3it was described by them as a lull that sizzled with impossible heat.
output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2the machines.
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis.
initial: -3it was described by them as a oasis full of clear, pure water.
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch.
initial: -3it was described by them as a gulch thick with clusters of a fruiting grass.
output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow.
initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts.
output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2repairing the old machines.
output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines.
output: leaving the lost ruins, the merchant NULL came to the acid wrecks.
output: leaving the acid wrecks, the merchant NULL came to the howling dunes.
the howling mines
features: [FEATURE_SUB#191]
adjacent: [REGION#99, REGION#148, REGION#32, REGION#78]
fullname: the howling mines
ruins: true
prepstr: within
features @= [FEATURE_SUB#191] (was: [])
adjacent @= [REGION#99, REGION#148, REGION#32, REGION#78] (was: [REGION#148, REGION#32, REGION#78])
adjacent @= [REGION#148, REGION#32, REGION#78] (was: [REGION#32, REGION#78])
adjacent @= [REGION#32, REGION#78] (was: [REGION#78])
adjacent @= [REGION#78]
output: leaving the acid wrecks, NIMM the merchant came to the howling mines.
output: leaving the howling mines, NIMM the merchant came to the great mines.
output: leaving the howling mines, THITH the merchant came to the dry delta.
output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines.
output: from the howling mines, the THEMM'DE-goblins learned the ways of -2the machines.
output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves.
initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.
the fuming ruins
adjacent: [REGION#217, REGION#186]
fullname: the fuming ruins
features: []
ruins: true
prepstr: within
adjacent @= [REGION#217, REGION#186] (was: [REGION#186])
adjacent @= [REGION#186] (was: [])
adjacent @= []
output: while wandering the wasteland, the TZU-rabbits came to the fuming ruins.
output: leaving the sea of silt, NIMM the merchant came to the fuming ruins.
output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.
output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.
output: leaving the fuming ruins, NIMM the merchant came to the sea of silt.
the dry delta
adjacent: [REGION#168, REGION#103]
fullname: the dry delta
features: []
prepstr: within
adjacent @= [REGION#168, REGION#103] (was: [REGION#103])
adjacent @= [REGION#103]
output: leaving the howling mines, THITH the merchant came to the dry delta.
output: leaving the dry delta, THITH the merchant came to the rust wrecks.
the sea of silt
adjacent: [REGION#177, REGION#80]
fullname: the sea of silt
features: []
prepstr: along
adjacent @= [REGION#177, REGION#80] (was: [REGION#80])
adjacent @= [REGION#80]
output: leaving the acid grotto, DEL-centaurs came to the sea of silt.
output: leaving the sea of silt, DEL-centaurs came to the foul bog.
the rust wrecks
adjacent: [REGION#177, REGION#184, REGION#148]
fullname: the rust wrecks
features: []
ruins: true
prepstr: within
adjacent @= [REGION#177, REGION#184, REGION#148] (was: [REGION#184, REGION#148])
adjacent @= [REGION#184, REGION#148] (was: [REGION#148])
adjacent @= [REGION#148]
output: leaving the dry delta, THITH the merchant came to the rust wrecks.
output: leaving the rust wrecks, THITH the merchant came to the great mesas.
output: leaving the foul bog, DEL-centaurs came to the rust wrecks.
the lost ruins
adjacent: [REGION#99, REGION#48]
fullname: the lost ruins
features: []
ruins: true
prepstr: within
adjacent @= [REGION#99, REGION#48] (was: [REGION#48])
adjacent @= [REGION#48]
output: leaving the lava tarfields, the merchant NULL came to the lost ruins.
output: leaving the lost ruins, the merchant NULL came to the acid wrecks.
the foul bog
adjacent: [REGION#168, REGION#160]
fullname: the foul bog
features: []
prepstr: within
adjacent @= [REGION#168, REGION#160] (was: [REGION#160])
adjacent @= [REGION#160]
output: leaving the sea of silt, DEL-centaurs came to the foul bog.
output: leaving the foul bog, DEL-centaurs came to the rust wrecks.
the howling dunes
adjacent: [REGION#188, REGION#99]
fullname: the howling dunes
features: []
prepstr: within
adjacent @= [REGION#188, REGION#99] (was: [REGION#99])
adjacent @= [REGION#99]
output: leaving the acid wrecks, the merchant NULL came to the howling dunes.
output: leaving the howling dunes, the merchant NULL came to the foul marsh.
the foul marsh
adjacent: [REGION#84]
fullname: the foul marsh
features: []
prepstr: within
adjacent @= [REGION#84]
output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.
the great mesas
adjacent: [REGION#209, REGION#168]
fullname: the great mesas
features: []
prepstr: within
adjacent @= [REGION#209, REGION#168] (was: [REGION#168])
adjacent @= [REGION#168]
output: leaving the rust wrecks, THITH the merchant came to the great mesas.
output: leaving the great mesas, THITH the merchant came to the lost mines.
the sea of silt
adjacent: [REGION#128, REGION#50]
fullname: the sea of silt
features: []
prepstr: along
adjacent @= [REGION#128, REGION#50] (was: [REGION#50])
adjacent @= [REGION#50]
output: leaving the boiling mire, NIMM the merchant came to the sea of silt.
output: leaving the sea of silt, NIMM the merchant came to the fuming ruins.
the foul marsh
adjacent: [REGION#193, REGION#180]
fullname: the foul marsh
features: []
prepstr: within
adjacent @= [REGION#193, REGION#180] (was: [REGION#180])
adjacent @= [REGION#180]
output: leaving the howling dunes, the merchant NULL came to the foul marsh.
output: leaving the foul marsh, the merchant NULL came to the sea of mud.
the sea of mud
adjacent: [REGION#188]
fullname: the sea of mud
features: []
prepstr: along
adjacent @= [REGION#188]
output: leaving the foul marsh, the merchant NULL came to the sea of mud.
the lost mines
adjacent: [REGION#184]
fullname: the lost mines
features: []
ruins: true
prepstr: within
adjacent @= [REGION#184]
output: leaving the great mesas, THITH the merchant came to the lost mines.
the sea of silt
adjacent: [REGION#221, REGION#128]
fullname: the sea of silt
features: []
prepstr: along
adjacent @= [REGION#221, REGION#128] (was: [REGION#128])
adjacent @= [REGION#128]
output: leaving the fuming ruins, NIMM the merchant came to the sea of silt.
output: leaving the sea of silt, NIMM the merchant came to the oil grotto.
the oil grotto
adjacent: [REGION#217]
fullname: the oil grotto
features: []
prepstr: within
adjacent @= [REGION#217]
output: leaving the sea of silt, NIMM the merchant came to the oil grotto.
BETH'TZOTH-centaurs
active: false
location: REGION#103
type: centaur
dname: BETH'TZOTH
fullname: BETH'TZOTH-centaurs
name: centaurs
desc: the BETH'TZOTH-centaurs are tall broad centaurs, with dappled red and black coats on their animal halves, and grey skin on their upper bodies. they paint their skin with rich earth pigments and practice body piercing, with pieces made from bone and resined wood. they have enormous fat, stubby horns.
p: plural
from: crossed the old mountains
active @= false (was: true)
_heroes @= [HERO#175] (was: [])
location @= REGION#103 (was: REGION#99)
_practices @= [REGION_PRACTICE#175, REGION_PRACTICE#138, PRACTICE#99, PRACTICE#99, PRACTICE#99] (was: [REGION_PRACTICE#138, PRACTICE#99, PRACTICE#99, PRACTICE#99])
_flocation @= FEATURE_SUB#153 (was: FEATURE#140)
_unrest @= 3 (was: 2)
_flocation @= FEATURE#140 (was: FEATURE#138)
_flocation @= FEATURE#138 (was: FEATURE#117)
_practices @= [REGION_PRACTICE#138, PRACTICE#99, PRACTICE#99, PRACTICE#99] (was: [PRACTICE#99, PRACTICE#99, PRACTICE#99])
_change @= 3 (was: 2)
_flocation @= FEATURE#117 (was: PEOPLES#13)
_unrest @= 2 (was: 1)
_unplaced @= false (was: true)
_flocation @= PEOPLES#13
location @= REGION#99
_change @= 2 (was: 3)
_practices @= [PRACTICE#99, PRACTICE#99, PRACTICE#99] (was: [PRACTICE#-2, PRACTICE#-2])
_change @= 3 (was: 2)
_change @= 2 (was: 1)
_unrest @= 1 (was: 0)
_change @= 1 (was: 2)
_practices @= [PRACTICE#99, PRACTICE#99] (was: [PRACTICE#-2])
_change @= 2 (was: 1)
_change @= 1 (was: 2)
_practices @= [PRACTICE#99] (was: [])
_opstr @= while wandering the wasteland
_unplaced @= true
_wandering @= true
active @= true
output: the BETH'TZOTH-centaurs crossed the old mountains.
output: these people came to build in the wasteland, in the old times.
output: the BETH'TZOTH-centaurs became devoted to -2the building of monoliths.
output: the BETH'TZOTH-centaurs flourished.
output: the BETH'TZOTH-centaurs became devoted to -2producing potent acids.
output: the BETH'TZOTH-centaurs debated.
output: the BETH'TZOTH-centaurs flourished.
output: the BETH'TZOTH-centaurs flourished.
output: the BETH'TZOTH-centaurs became devoted to -2the building of cities.
output: while wandering the wasteland, the BETH'TZOTH-centaurs came to the acid wrecks.
output: the BETH'TZOTH-centaurs debated.
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull.
initial: -3it was described by them as a lull that sizzled with impossible heat.
output: the BETH'TZOTH-centaurs flourished.
output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2the machines.
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis.
initial: -3it was described by them as a oasis full of clear, pure water.
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch.
initial: -3it was described by them as a gulch thick with clusters of a fruiting grass.
output: the BETH'TZOTH-centaurs debated.
output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow.
initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts.
output: from the acid wrecks, the BETH'TZOTH-centaurs learned the ways of -2repairing the old machines.
output: leaving the acid wrecks, BETH'TZOTH-centaurs came to the howling mines.
output: THEMM the alchemist rose to prominence among the BETH'TZOTH-centaurs.
output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.
DEL-centaurs
location: REGION#168
active: true
type: centaur
dname: DEL
fullname: DEL-centaurs
name: centaurs
desc: the DEL-centaurs are short centaurs, with spotted red and red coats on their animal halves, and spotted tan and white skin on their upper bodies. they wear bone ornaments. they shine their hooves and horns to a brilliant polish.
p: plural
from: walked from the great northern forests
location @= REGION#168 (was: REGION#177)
location @= REGION#177 (was: REGION#160)
location @= REGION#160 (was: REGION#80)
_practices @= [REGION_PRACTICE#160, REGION_PRACTICE#160, REGION_PRACTICE#80] (was: [REGION_PRACTICE#-2, REGION_PRACTICE#80])
_practices @= [REGION_PRACTICE#160, REGION_PRACTICE#80] (was: [REGION_PRACTICE#80])
location @= REGION#80 (was: REGION#35)
_practices @= [REGION_PRACTICE#80] (was: [])
_unplaced @= false (was: true)
_flocation @= PEOPLES#15
location @= REGION#35
_change @= 3 (was: 2)
_opstr @= while wandering the wasteland
_unplaced @= true
_wandering @= true
active @= true
output: the DEL-centaurs walked from the great northern forests.
output: these people came to build in the wasteland, in the old times.
output: the DEL-centaurs flourished.
output: while wandering the wasteland, the DEL-centaurs came to the acid marsh.
output: from the acid marsh, the DEL-centaurs learned the ways of -2producing potent acids.
output: leaving the acid marsh, DEL-centaurs came to the acid grotto.
output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.
output: from the acid grotto, the DEL-centaurs learned the ways of -2producing potent acids.
output: leaving the acid grotto, DEL-centaurs came to the sea of silt.
output: leaving the sea of silt, DEL-centaurs came to the foul bog.
output: leaving the foul bog, DEL-centaurs came to the rust wrecks.
goblins of DILL'ADIH
active: false
location: REGION#78
type: goblin
dname: DILL'ADIH
fullname: goblins of DILL'ADIH
name: goblins
desc: the goblins of DILL'ADIH are muscular goblins, with blue-red skin and brown hair. they practice ritual scarification. they have a wide, slavering mouth on their bellies.
p: plural
from: fled from THEG, the comet of rain
active @= false (was: true)
_unrest @= 3 (was: 2)
_change @= 2 (was: 1)
location @= REGION#78 (was: REGION#92)
_change @= 1 (was: 2)
_practices @= [PRACTICE#199] (was: [])
location @= REGION#92 (was: REGION#75)
_flocation @= FEATURE#82 (was: FEATURE#71)
location @= REGION#75 (was: REGION#35)
_flocation @= FEATURE#71 (was: PEOPLES#17)
_unrest @= 2 (was: 1)
_unrest @= 1 (was: 0)
location @= REGION#35 (was: REGION#32)
_unplaced @= false (was: true)
_flocation @= PEOPLES#17
location @= REGION#32
_opstr @= while wandering the wasteland
_unplaced @= true
_wandering @= true
active @= true
output: the goblins of DILL'ADIH fled from THEG, the comet of rain.
output: these people came to build in the wasteland, in the old times.
output: while wandering the wasteland, the goblins of DILL'ADIH came to the great mines.
output: leaving the great mines, goblins of DILL'ADIH came to the acid marsh.
output: the goblins of DILL'ADIH debated.
output: the goblins of DILL'ADIH debated.
output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull.
initial: -3it was described by them as a lull where a strange species of jackal gathered.
output: leaving the acid marsh, goblins of DILL'ADIH came to the fuming swamp.
output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch.
initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers.
output: leaving the fuming swamp, goblins of DILL'ADIH came to the glass wrecks.
output: the goblins of DILL'ADIH became devoted to -2repairing the old machines.
output: leaving the glass wrecks, goblins of DILL'ADIH came to the acid wrecks.
output: the goblins of DILL'ADIH flourished.
output: the goblins of DILL'ADIH debated.
output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ.
NI'DE-rabbits
active: false
location: REGION#78
type: rabbit
dname: NI'DE
fullname: NI'DE-rabbits
name: rabbits
desc: the NI'DE-rabbits are giant rabbits, with red coats, and green-blue skin beneath. they practice ritual scarification and wear bone ornaments. they keep records of the old times.
p: plural
from: flew down from from TZAMMBYM, the comet of cataclysm
active @= false (was: true)
_heroes @= [HERO#122, HERO#105, HERO#95] (was: [HERO#105, HERO#95])
_practices @= [REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95])
_flocation @= FEATURE#115 (was: FEATURE#110)
_flocation @= FEATURE#110 (was: PEOPLES#19)
_heroes @= [HERO#105, HERO#95] (was: [HERO#95])
_change @= 1 (was: 2)
_practices @= [PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [PRACTICE#95, REGION_PRACTICE#95])
_heroes @= [HERO#95] (was: [])
location @= REGION#78 (was: REGION#48)
_unrest @= 3 (was: 2)
_change @= 2 (was: 3)
_practices @= [PRACTICE#95, REGION_PRACTICE#95] (was: [REGION_PRACTICE#-2])
_unrest @= 2 (was: 1)
_practices @= [REGION_PRACTICE#95] (was: [])
location @= REGION#48 (was: REGION#40)
_unplaced @= false (was: true)
_flocation @= PEOPLES#19
location @= REGION#40
_unrest @= 1 (was: 0)
_change @= 3 (was: 2)
_opstr @= while wandering the wasteland
_unplaced @= true
_wandering @= true
active @= true
output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm.
output: these people came to build in the wasteland, in the old times.
output: the NI'DE-rabbits flourished.
output: the NI'DE-rabbits debated.
output: while wandering the wasteland, the NI'DE-rabbits came to the sea of mud.
output: leaving the sea of mud, NI'DE-rabbits came to the lava tarfields.
output: from the lava tarfields, the NI'DE-rabbits learned the ways of -2breathing fire.
output: the NI'DE-rabbits debated.
output: the NI'DE-rabbits became devoted to -2acquiring wealth.
output: the NI'DE-rabbits debated.
output: leaving the lava tarfields, NI'DE-rabbits came to the acid wrecks.
output: NIMM the merchant rose to prominence among the NI'DE-rabbits.
output: the NI'DE-rabbits became devoted to -2the building of gardens.
output: THITH the merchant rose to prominence among the NI'DE-rabbits.
output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale.
initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles.
output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis.
initial: -3it was described by them as a oasis where strange flames burnt on the bare sand.
output: from the acid wrecks, the NI'DE-rabbits learned the ways of -2producing potent acids.
output: the merchant NULL rose to prominence among the NI'DE-rabbits.
output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits.
YR-rabbits
active: false
type: rabbit
dname: YR
fullname: YR-rabbits
name: rabbits
desc: the YR-rabbits are lean rabbits, with dappled white and black fur on their heads, hands, and feet, and dappled black and white skin beneath. they paint their skin with rich earth pigments. they have glowing eyes.
p: plural
from: fled from the red moon, BYMM BUL
active @= false (was: true)
_unrest @= 4 (was: 3)
_change @= 2 (was: 1)
_change @= 1 (was: 2)
_practices @= [PRACTICE#67] (was: [])
_unrest @= 3 (was: 2)
_unrest @= 2 (was: 1)
_unrest @= 1 (was: 0)
_opstr @= while wandering the wasteland
_unplaced @= true
_wandering @= true
active @= true
output: the YR-rabbits fled from the red moon, BYMM BUL.
output: these people came to build in the wasteland, in the old times.
output: the YR-rabbits debated.
output: the YR-rabbits debated.
output: the YR-rabbits debated.
output: the YR-rabbits became devoted to -2the use of earth paints.
output: the YR-rabbits flourished.
output: the YR-rabbits debated.
output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits.
THEMM'DE-goblins
location: REGION#103
active: true
type: goblin
dname: THEMM'DE
fullname: THEMM'DE-goblins
name: goblins
desc: the THEMM'DE-goblins are short lean goblins, with zig-zagging blue and green skin and white hair. they use plant pigments to tattoo themselves with curving, interlocking lines and curves and use plant pigments to tattoo themselves with dense, tightly knit figures of stars and constellations. they have star marks down their sides.
p: plural
from: fell down from TZYZ BORR, the comet of ruin
_unrest @= 3 (was: 2)
_unrest @= 2 (was: 1)
_flocation @= FEATURE_SUB#191 (was: FEATURE#158)
_practices @= [REGION_PRACTICE#191, REGION_PRACTICE#130, PRACTICE#65, PRACTICE#65, PRACTICE#50] (was: [REGION_PRACTICE#130, PRACTICE#65, PRACTICE#65, PRACTICE#50])
location @= REGION#103 (was: REGION#78)
_flocation @= FEATURE#158 (was: FEATURE#146)
_change @= 4 (was: 3)
_flocation @= FEATURE#146 (was: FEATURE_RUIN#130)
_unrest @= 1 (was: 0)
_flocation @= FEATURE_RUIN#130 (was: FEATURE#97)
_practices @= [REGION_PRACTICE#130, PRACTICE#65, PRACTICE#65, PRACTICE#50] (was: [PRACTICE#65, PRACTICE#65, PRACTICE#50])
_flocation @= FEATURE#97 (was: FEATURE#65)
_change @= 3 (was: 2)
location @= REGION#78 (was: REGION#32)
_flocation @= FEATURE#65 (was: PEOPLES#23)
_change @= 2 (was: 3)
_practices @= [PRACTICE#65, PRACTICE#65, PRACTICE#50] (was: [PRACTICE#-2, PRACTICE#50])
_change @= 3 (was: 4)
_practices @= [PRACTICE#65, PRACTICE#50] (was: [PRACTICE#50])
location @= REGION#32 (was: REGION#50)
_unplaced @= false (was: true)
_flocation @= PEOPLES#23
location @= REGION#50
_change @= 4 (was: 3)
_change @= 3 (was: 4)
_practices @= [PRACTICE#50] (was: [])
_change @= 4 (was: 3)
_change @= 3 (was: 2)
_opstr @= while wandering the wasteland
_unplaced @= true
_wandering @= true
active @= true
output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin.
output: these people came to build in the wasteland, in the old times.
output: the THEMM'DE-goblins flourished.
output: the THEMM'DE-goblins flourished.
output: the THEMM'DE-goblins became devoted to -2the building of walls.
output: the THEMM'DE-goblins flourished.
output: while wandering the wasteland, the THEMM'DE-goblins came to the boiling mire.
output: leaving the boiling mire, THEMM'DE-goblins came to the great mines.
output: the THEMM'DE-goblins became devoted to -2the building of gardens.
output: the THEMM'DE-goblins became devoted to -2the building of wells.
output: within the great mines, the THEMM'DE-goblins came across a winding lull.
initial: -3it was described by them as a lull where a strange species of boar gathered.
output: leaving the great mines, THEMM'DE-goblins came to the acid wrecks.
output: the THEMM'DE-goblins flourished.
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale.
initial: -3it was described by them as a vale where many wasteland beasts congregated.
output: from the acid wrecks, the THEMM'DE-goblins learned the ways of -2producing potent acids.
output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck.
initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog.
output: the THEMM'DE-goblins debated.
output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull.
initial: -3it was described by them as a lull thick with clusters of a glossy flower.
output: the THEMM'DE-goblins flourished.
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch.
initial: -3it was described by them as a gulch where many wasteland beasts congregated.
output: leaving the acid wrecks, THEMM'DE-goblins came to the howling mines.
output: from the howling mines, the THEMM'DE-goblins learned the ways of -2the machines.
output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves.
initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.
output: the THEMM'DE-goblins debated.
output: the THEMM'DE-goblins debated.
rabbits of BO'ADETH
location: REGION#182
type: rabbit
dname: BO'ADETH
fullname: rabbits of BO'ADETH
name: rabbits
desc: the rabbits of BO'ADETH are lean rabbits, with dappled white and black fur on their heads, hands, and feet, and dappled black and white skin beneath. they practice body piercing, with pieces made from bone and resined wood. they have glowing eyes.
p: plural
active: true
from: fled from the red moon, BYMM BUL
location @= REGION#182 (was: REGION#84)
_flocation @= FEATURE#162 (was: FEATURE#108)
_practices @= [REGION_PRACTICE#162, PRACTICE#84, PRACTICE#67] (was: [PRACTICE#84, PRACTICE#67])
_change @= 1 (was: 0)
_flocation @= FEATURE#108 (was: SPLIT_PEOPLES#67)
_unrest @= 1 (was: 0)
_unplaced @= false (was: true)
_flocation @= SPLIT_PEOPLES#67
location @= REGION#84
_change @= 0 (was: 1)
_practices @= [PRACTICE#84, PRACTICE#67] (was: [PRACTICE#67])
output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits.
output: the rabbits of BO'ADETH became devoted to -2the building of gardens.
output: while wandering the wasteland, the rabbits of BO'ADETH came to the sea of mud.
output: the rabbits of BO'ADETH debated.
output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
output: the rabbits of BO'ADETH flourished.
output: from the sea of mud, the rabbits of BO'ADETH learned the ways of -2flowing water.
output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs.
initial: -3it was described by them as the cliffs where a strange species of rat gathered.
output: leaving the sea of mud, rabbits of BO'ADETH came to the foul marsh.
TZU-rabbits
location: REGION#128
type: rabbit
dname: TZU
fullname: TZU-rabbits
name: rabbits
desc: the TZU-rabbits are lean rabbits, with dappled white and black fur on their heads, hands, and feet, and dappled black and white skin beneath. they paint their skin with rich earth pigments. they have glowing eyes.
p: plural
active: true
from: fled from the red moon, BYMM BUL
_practices @= [REGION_PRACTICE#-2, REGION_PRACTICE#-2, PRACTICE#128, PRACTICE#67] (was: [REGION_PRACTICE#-2, PRACTICE#128, PRACTICE#67])
_practices @= [REGION_PRACTICE#-2, PRACTICE#128, PRACTICE#67] (was: [PRACTICE#128, PRACTICE#67])
_unrest @= 1 (was: 0)
_unplaced @= false (was: true)
_flocation @= SPLIT_PEOPLES#68
location @= REGION#128
_change @= 4 (was: 3)
_change @= 3 (was: 2)
_change @= 2 (was: 3)
_practices @= [PRACTICE#128, PRACTICE#67] (was: [PRACTICE#67])
_change @= 3 (was: 2)
_change @= 2 (was: 1)
output: the YR-rabbits split apart, and became known as the rabbits of BO'ADETH and the TZU-rabbits.
output: the TZU-rabbits flourished.
output: the TZU-rabbits flourished.
output: the TZU-rabbits became devoted to -2the building of temples.
output: the TZU-rabbits flourished.
output: the TZU-rabbits flourished.
output: while wandering the wasteland, the TZU-rabbits came to the fuming ruins.
output: the TZU-rabbits debated.
output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.
output: from the fuming ruins, the TZU-rabbits learned the ways of -2the machines.
rabbits of DIL
location: REGION#32
type: rabbit
dname: DIL
fullname: rabbits of DIL
name: rabbits
desc: the rabbits of DIL are giant rabbits, with red coats, and green-blue skin beneath. they paint their skin with rich earth pigments. they keep records of the old times.
p: plural
active: true
from: flew down from from TZAMMBYM, the comet of cataclysm
_flocation @= FEATURE#207 (was: FEATURE_RUIN#155)
location @= REGION#32 (was: REGION#78)
_flocation @= FEATURE_RUIN#155
_practices @= [REGION_PRACTICE#155, REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95])
output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits.
output: from the acid wrecks, the rabbits of DIL learned the ways of -2producing potent acids.
output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients.
initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs.
output: leaving the acid wrecks, rabbits of DIL came to the great mines.
output: within the great mines, the rabbits of DIL came across a winding lull.
initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.
THAR'TSA-rabbits
location: REGION#92
type: rabbit
dname: THAR'TSA
fullname: THAR'TSA-rabbits
name: rabbits
desc: the THAR'TSA-rabbits are giant rabbits, with red coats, and green-blue skin beneath. they paint their skin with rich earth pigments. they keep records of the old times.
p: plural
active: true
from: flew down from from TZAMMBYM, the comet of cataclysm
_flocation @= FEATURE#219
_practices @= [REGION_PRACTICE#219, REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95] (was: [REGION_PRACTICE#122, PRACTICE#105, PRACTICE#95, REGION_PRACTICE#95])
location @= REGION#92 (was: REGION#78)
_change @= 2 (was: 1)
output: the NI'DE-rabbits split apart, and became known as the rabbits of DIL and the THAR'TSA-rabbits.
output: the THAR'TSA-rabbits flourished.
output: leaving the acid wrecks, THAR'TSA-rabbits came to the glass wrecks.
output: from the glass wrecks, the THAR'TSA-rabbits learned the ways of -2the machines.
output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
EL-ADIZ-goblins
type: goblin
dname: EL-ADIZ
fullname: EL-ADIZ-goblins
name: goblins
desc: the EL-ADIZ-goblins are muscular goblins, with blue-red skin and brown hair. they dye their hair with rich earth pigments and dye their hair with rich earth pigments. they have a wide, slavering mouth on their bellies.
p: plural
active: true
from: fled from THEG, the comet of rain
location: REGION#78
_flocation @= FEATURE_RUIN#211
output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ.
output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants.
initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.
goblins of OH-NOZ
type: goblin
dname: OH-NOZ
fullname: goblins of OH-NOZ
name: goblins
desc: the goblins of OH-NOZ are muscular goblins, with blue-red skin and brown hair. they practice ritual scarification. they have a wide, slavering mouth on their bellies.
p: plural
active: true
from: fled from THEG, the comet of rain
location: REGION#78
_heroes @= [HERO#213] (was: [])
output: the goblins of DILL'ADIH split apart, and became known as the EL-ADIZ-goblins and the goblins of OH-NOZ.
output: ADAL the engineer rose to prominence among the goblins of OH-NOZ.
ADIMM-centaurs
type: centaur
dname: ADIMM
fullname: ADIMM-centaurs
name: centaurs
desc: the ADIMM-centaurs are tall broad centaurs, with dappled red and black coats on their animal halves, and grey skin on their upper bodies. they use plant pigments to tattoo themselves with artistic geometrical designs and practice body piercing, with pieces made from bone and resined wood. they have enormous fat, stubby horns.
p: plural
active: true
from: crossed the old mountains
location: REGION#103
output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.
ADYM'THIN-centaurs
type: centaur
dname: ADYM'THIN
fullname: ADYM'THIN-centaurs
name: centaurs
desc: the ADYM'THIN-centaurs are tall broad centaurs, with dappled red and black coats on their animal halves, and grey skin on their upper bodies. they wear bone ornaments. they have enormous fat, stubby horns.
p: plural
active: true
from: crossed the old mountains
location: REGION#103
output: the BETH'TZOTH-centaurs split apart, and became known as the ADIMM-centaurs and the ADYM'THIN-centaurs.
a winding lull
within: REGION#32
fullname: a winding lull
within @= REGION#32
output: within the great mines, the THEMM'DE-goblins came across a winding lull.
initial: -3it was described by them as a lull where a strange species of boar gathered.
a tumbleweed lull
within: REGION#35
fullname: a tumbleweed lull
within @= REGION#35
output: within the acid marsh, the goblins of DILL'ADIH came across a tumbleweed lull.
initial: -3it was described by them as a lull where a strange species of jackal gathered.
a cactus gulch
within: REGION#75
fullname: a cactus gulch
within @= REGION#75
output: within the fuming swamp, the goblins of DILL'ADIH came across a cactus gulch.
initial: -3it was described by them as a crack along a cliff face leading to cramped canyons covered in luminous flowers.
a overgrown vale
within: REGION#78
fullname: a overgrown vale
within @= REGION#78
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown vale.
initial: -3it was described by them as a vale where many wasteland beasts congregated.
a winding lull
within: REGION#84
fullname: a winding lull
within @= REGION#84
output: along the sea of mud, the rabbits of BO'ADETH came across a winding lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
a tumbleweed vale
within: REGION#78
fullname: a tumbleweed vale
within @= REGION#78
output: within the acid wrecks, the NI'DE-rabbits came across a tumbleweed vale.
initial: -3it was described by them as a vale that was covered in dense, impenetrable brambles.
a sandy oasis
within: REGION#78
fullname: a sandy oasis
within @= REGION#78
output: within the acid wrecks, the NI'DE-rabbits came across a sandy oasis.
initial: -3it was described by them as a oasis where strange flames burnt on the bare sand.
a sandy lull
within: REGION#99
fullname: a sandy lull
within @= REGION#99
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a sandy lull.
initial: -3it was described by them as a lull that sizzled with impossible heat.
the quiet wreck
within: REGION#78
fullname: the quiet wreck
within @= REGION#78
output: within the acid wrecks, the THEMM'DE-goblins found an entrance to the quiet wreck.
initial: -3it was described by them as a lonesome arch at the base of a crumbling wreck leading to curving rooms shrouded in freezing fog.
a winding oasis
within: REGION#99
fullname: a winding oasis
within @= REGION#99
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a winding oasis.
initial: -3it was described by them as a oasis full of clear, pure water.
a crystal gulch
within: REGION#99
fullname: a crystal gulch
within @= REGION#99
output: within the acid wrecks, the BETH'TZOTH-centaurs came across a crystal gulch.
initial: -3it was described by them as a gulch thick with clusters of a fruiting grass.
a crystal lull
within: REGION#78
fullname: a crystal lull
within @= REGION#78
output: within the acid wrecks, the THEMM'DE-goblins came across a crystal lull.
initial: -3it was described by them as a lull thick with clusters of a glossy flower.
the black hollow
within: REGION#99
fullname: the black hollow
within @= REGION#99
output: within the acid wrecks, the BETH'TZOTH-centaurs found an entrance to the black hollow.
initial: -3it was described by them as a yawning chasm along a cliff face leading to cyclopean passages painted with starcharts.
the tower of the ancients
within: REGION#78
fullname: the tower of the ancients
within @= REGION#78
output: within the acid wrecks, the rabbits of DIL found an entrance to the tower of the ancients.
initial: -3it was described by them as a grand doorway at the base of a concrete tower leading to vast stairways lit with constant electric arcs.
a overgrown gulch
within: REGION#78
fullname: a overgrown gulch
within @= REGION#78
output: within the acid wrecks, the THEMM'DE-goblins came across a overgrown gulch.
initial: -3it was described by them as a gulch where many wasteland beasts congregated.
the bramble cliffs
within: REGION#84
fullname: the bramble cliffs
within @= REGION#84
output: along the sea of mud, the rabbits of BO'ADETH came across the bramble cliffs.
initial: -3it was described by them as the cliffs where a strange species of rat gathered.
the scintillating caves
within: REGION#103
fullname: the scintillating caves
within @= REGION#103
output: within the howling mines, the THEMM'DE-goblins found an entrance to the scintillating caves.
initial: -3it was described by them as a yawning chasm in a field of rocks leading to curving caves painted with starcharts.
a winding lull
within: REGION#32
fullname: a winding lull
within @= REGION#32
output: within the great mines, the rabbits of DIL came across a winding lull.
initial: -3it was described by them as a lull where a strange star hung overhead, visible only from that location.
the dome of giants
within: REGION#78
fullname: the dome of giants
within @= REGION#78
output: within the acid wrecks, the EL-ADIZ-goblins found an entrance to the dome of giants.
initial: -3it was described by them as a metal doorway beneath an ancient rock leading to vast halls full of strange machines, still running.
a overgrown lull
within: REGION#92
fullname: a overgrown lull
within @= REGION#92
output: within the glass wrecks, the THAR'TSA-rabbits came across a overgrown lull.
initial: -3it was described by them as a lull where a strange species of rat gathered.
NIMM the merchant
location: REGION#221
dname: NIMM
p: male
fullname: NIMM the merchant
active: yes
location @= REGION#221 (was: REGION#217)
location @= REGION#217 (was: REGION#128)
location @= REGION#128 (was: REGION#186)
location @= REGION#186 (was: REGION#50)
location @= REGION#50 (was: REGION#80)
location @= REGION#80 (was: REGION#48)
location @= REGION#48 (was: REGION#78)
location @= REGION#78 (was: REGION#32)
location @= REGION#32 (was: REGION#103)
location @= REGION#103 (was: REGION#78)
location @= REGION#78
output: NIMM the merchant rose to prominence among the NI'DE-rabbits.
output: leaving the acid wrecks, NIMM the merchant came to the howling mines.
output: leaving the howling mines, NIMM the merchant came to the great mines.
output: leaving the great mines, NIMM the merchant came to the acid wrecks.
output: leaving the acid wrecks, NIMM the merchant came to the lava tarfields.
output: leaving the lava tarfields, NIMM the merchant came to the acid grotto.
output: leaving the acid grotto, NIMM the merchant came to the boiling mire.
output: leaving the boiling mire, NIMM the merchant came to the sea of silt.
output: leaving the sea of silt, NIMM the merchant came to the fuming ruins.
output: leaving the fuming ruins, NIMM the merchant came to the sea of silt.
output: leaving the sea of silt, NIMM the merchant came to the oil grotto.
THITH the merchant
location: REGION#209
dname: THITH
p: female
fullname: THITH the merchant
active: yes
location @= REGION#209 (was: REGION#184)
location @= REGION#184 (was: REGION#168)
location @= REGION#168 (was: REGION#148)
location @= REGION#148 (was: REGION#103)
location @= REGION#103 (was: REGION#78)
location @= REGION#78
output: THITH the merchant rose to prominence among the NI'DE-rabbits.
output: leaving the acid wrecks, THITH the merchant came to the howling mines.
output: leaving the howling mines, THITH the merchant came to the dry delta.
output: leaving the dry delta, THITH the merchant came to the rust wrecks.
output: leaving the rust wrecks, THITH the merchant came to the great mesas.
output: leaving the great mesas, THITH the merchant came to the lost mines.
the merchant NULL
location: REGION#193
dname: NULL
p: female
fullname: the merchant NULL
active: yes
location @= REGION#193 (was: REGION#188)
location @= REGION#188 (was: REGION#180)
location @= REGION#180 (was: REGION#99)
location @= REGION#99 (was: REGION#170)
location @= REGION#170 (was: REGION#48)
location @= REGION#48 (was: REGION#78)
location @= REGION#78
output: the merchant NULL rose to prominence among the NI'DE-rabbits.
output: leaving the acid wrecks, the merchant NULL came to the lava tarfields.
output: leaving the lava tarfields, the merchant NULL came to the lost ruins.
output: leaving the lost ruins, the merchant NULL came to the acid wrecks.
output: leaving the acid wrecks, the merchant NULL came to the howling dunes.
output: leaving the howling dunes, the merchant NULL came to the foul marsh.
output: leaving the foul marsh, the merchant NULL came to the sea of mud.
THEMM the alchemist
location: REGION#103
dname: THEMM
p: female
fullname: THEMM the alchemist
active: yes
location @= REGION#103
output: THEMM the alchemist rose to prominence among the BETH'TZOTH-centaurs.
ADAL the engineer
location: REGION#78
dname: ADAL
p: neuter
fullname: ADAL the engineer
active: yes
location @= REGION#78
output: ADAL the engineer rose to prominence among the goblins of OH-NOZ.
UNIVERSE#1
peopling: false
who: [PEOPLES#23, PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13]
finished_peopling: true
celestials: [CELESTIAL#10, CELESTIAL#8, CELESTIAL#6, CELESTIAL#4]
finished_celestials: true
celestial: true
begin: false
peopling @= false (was: true)
who @= [PEOPLES#23, PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13])
finished_peopling @= true (was: false)
who @= [PEOPLES#21, PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13])
finished_peopling @= false (was: false)
who @= [PEOPLES#19, PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#17, PEOPLES#15, PEOPLES#13])
finished_peopling @= false (was: false)
who @= [PEOPLES#17, PEOPLES#15, PEOPLES#13] (was: [PEOPLES#15, PEOPLES#13])
finished_peopling @= false (was: false)
who @= [PEOPLES#15, PEOPLES#13] (was: [PEOPLES#13])
finished_peopling @= false (was: false)
who @= [PEOPLES#13] (was: [])
finished_peopling @= false
peopling @= true
celestials @= [CELESTIAL#10, CELESTIAL#8, CELESTIAL#6, CELESTIAL#4] (was: [CELESTIAL#8, CELESTIAL#6, CELESTIAL#4])
finished_celestials @= true (was: false)
celestials @= [CELESTIAL#8, CELESTIAL#6, CELESTIAL#4] (was: [CELESTIAL#6, CELESTIAL#4])
finished_celestials @= false (was: false)
celestials @= [CELESTIAL#6, CELESTIAL#4] (was: [CELESTIAL#4])
finished_celestials @= false (was: false)
celestials @= [CELESTIAL#4] (was: [])
finished_celestials @= false
celestial @= true
begin @= false (was: true)
output: in the beginning, the world was formed.
output: the ancients birthed the red moon, BYMM BUL into the sky.
output: the earth placed TZAMMBYM, the comet of cataclysm in the sky.
output: the sun placed THEG, the comet of rain in the sky.
output: the sun placed TZYZ BORR, the comet of ruin in the sky.
output: in the old times, the first peoples came to the wasteland from a far-off place.
output: the BETH'TZOTH-centaurs crossed the old mountains.
output: the DEL-centaurs walked from the great northern forests.
output: the goblins of DILL'ADIH fled from THEG, the comet of rain.
output: the NI'DE-rabbits flew down from from TZAMMBYM, the comet of cataclysm.
output: the YR-rabbits fled from the red moon, BYMM BUL.
output: the THEMM'DE-goblins fell down from TZYZ BORR, the comet of ruin.
output: these people came to build in the wasteland, in the old times.