the history of {universe}
- events
- actors
- objects
- locations
2: _#2 {
output: in the beginning, the first peoples came to this land from a far-off place.
}
3: _#3 {
output: the humans came from the acid wastelands in the south.
}
5: _#5 {
output: the ogres flew down from the moon.
}
7: _#7 {
output: the humans came from across the great water.
}
9: _#9 {
output: these people came to build in the wasteland, in the old times.
}
10: _#10 {
output: while wandering the wasteland, the ogres came to the howling valley.
}
12: _#12 {
output: while wandering the wasteland, the ogres came to the acid marsh.
}
14: _#14 {
output: while wandering the wasteland, the humans came to the howling valley.
}
15: _#15 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
17: _#17 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
18: _#18 {
output: while wandering the wasteland, the ogres came to the sea of oil.
}
20: _#20 {
output: while wandering the wasteland, the ogres came to the howling valley.
}
21: _#21 {
output: along the sea of silt, the humans came across vulture vale
}
23: _#23 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
24: _#24 {
output: along the sea of silt, the humans came across cactus creek
}
26: _#26 {
output: along the sea of silt, the humans came across bramble vale
}
28: _#28 {
output: while wandering the wasteland, the humans came to the howling valley.
}
29: _#29 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
31: _#31 {
output: along the sea of mud, the ogres came across tumbleweed vale
}
33: _#33 {
output: while wandering the wasteland, the humans came to the burning hills.
}
35: _#35 {
output: along the sea of silt, the humans came across vulture creek
}
37: _#37 {
output: within the burning hills, the humans came across vulture cliffs
}
39: _#39 {
output: while wandering the wasteland, the humans came to the sea of oil.
}
40: _#40 {
output: while wandering the wasteland, the ogres came to the acid marsh.
}
41: _#41 {
output: while wandering the wasteland, the humans came to the lava flats.
}
43: _#43 {
output: within the lava flats, the humans came across winding vale
}
45: _#45 {
output: along the sea of silt, the humans came across cactus oasis
}
47: _#47 {
output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones.
}
49: _#49 {
output: within the acid marsh, the ogres came across winding vale
}
51: _#51 {
output: while wandering the wasteland, the humans came to the lost wastes.
}
53: _#53 {
output: while wandering the wasteland, the ogres came to the acrid fen.
}
55: _#55 {
output: while wandering the wasteland, the ogres came to the sea of oil.
}
57: _#57 {
output: along the sea of oil, the ogres came across vulture oasis
}
59: _#59 {
output: along the sea of oil, the ogres came across tumbleweed cliffs
}
61: _#61 {
output: while wandering the wasteland, the ogres came to the fuming fen.
}
63: _#63 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
65: _#65 {
output: while wandering the wasteland, the humans came to the lost wastes.
}
66: _#66 {
output: while wandering the wasteland, the ogres came to the fuming fen.
}
67: _#67 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
68: _#68 {
output: while wandering the wasteland, the ogres came to the burning hills.
}
69: _#69 {
output: within the burning hills, the ogres came across vulture creek
}
71: _#71 {
output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags.
}
73: _#73 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
74: _#74 {
output: along the sea of silt, the humans came across cactus creek
}
76: _#76 {
output: while wandering the wasteland, the humans came to the acid marsh.
}
77: _#77 {
output: while wandering the wasteland, the humans came to the sea of fog.
}
79: _#79 {
output: while wandering the wasteland, the humans came to the fuming mire.
}
81: _#81 {
output: while wandering the wasteland, the humans came to the sea of fog.
}
82: _#82 {
output: while wandering the wasteland, the humans came to the fuming fen.
}
84: _#84 {
output: while wandering the wasteland, the humans came to the sea of mud.
}
1: UNIVERSE#1 {
peopling: false
who: [PEOPLES#8, PEOPLES#6, PEOPLES#4]
finished_peopling: true
begin: false
peopling @= false (was: true)
who @= [PEOPLES#8, PEOPLES#6, PEOPLES#4] (was: [PEOPLES#6, PEOPLES#4])
finished_peopling @= true (was: false)
who @= [PEOPLES#6, PEOPLES#4] (was: [PEOPLES#4])
finished_peopling @= false (was: false)
who @= [PEOPLES#4] (was: [])
finished_peopling @= false
peopling @= true
begin @= false (was: true)
}
_#2 {
output: in the beginning, the first peoples came to this land from a far-off place.
}
_#3 {
output: the humans came from the acid wastelands in the south.
}
_#5 {
output: the ogres flew down from the moon.
}
_#7 {
output: the humans came from across the great water.
}
_#9 {
output: these people came to build in the wasteland, in the old times.
}
4: PEOPLES#4 {
wandering: false
flocation: FEATURE#44
location: REGION#42
opstr: while wandering the wasteland
active: true
type: human
fullname: humans
name: humans
from: came from the acid wastelands in the south
wandering @= false (was: true)
flocation @= FEATURE#44 (was: PEOPLES#4)
flocation @= PEOPLES#4 (was: PEOPLES#4)
location @= REGION#42 (was: REGION#19)
flocation @= PEOPLES#4 (was: FEATURE#38)
location @= REGION#19 (was: REGION#34)
flocation @= FEATURE#38 (was: PEOPLES#4)
flocation @= PEOPLES#4 (was: PEOPLES#4)
location @= REGION#34 (was: REGION#11)
flocation @= PEOPLES#4 (was: PEOPLES#4)
location @= REGION#11 (was: REGION#16)
flocation @= PEOPLES#4 (was: FEATURE#22)
location @= REGION#16 (was: REGION#16)
flocation @= FEATURE#22 (was: PEOPLES#4)
flocation @= PEOPLES#4 (was: PEOPLES#4)
location @= REGION#16 (was: REGION#11)
flocation @= PEOPLES#4
location @= REGION#11
opstr @= while wandering the wasteland
wandering @= true
active @= true
}
_#3 {
output: the humans came from the acid wastelands in the south.
}
_#9 {
output: these people came to build in the wasteland, in the old times.
}
_#14 {
output: while wandering the wasteland, the humans came to the howling valley.
}
_#17 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#21 {
output: along the sea of silt, the humans came across vulture vale
}
_#23 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#28 {
output: while wandering the wasteland, the humans came to the howling valley.
}
_#33 {
output: while wandering the wasteland, the humans came to the burning hills.
}
_#37 {
output: within the burning hills, the humans came across vulture cliffs
}
_#39 {
output: while wandering the wasteland, the humans came to the sea of oil.
}
_#41 {
output: while wandering the wasteland, the humans came to the lava flats.
}
_#43 {
output: within the lava flats, the humans came across winding vale
}
_#47 {
output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones.
}
6: PEOPLES#6 {
wandering: false
flocation: FEATURE#70
location: REGION#34
opstr: while wandering the wasteland
active: true
type: ogre
fullname: ogres
name: ogres
from: flew down from the moon
wandering @= false (was: true)
flocation @= FEATURE#70 (was: PEOPLES#6)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#34 (was: REGION#30)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#30 (was: REGION#62)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#62 (was: REGION#64)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#64 (was: REGION#62)
flocation @= PEOPLES#6 (was: FEATURE#60)
location @= REGION#62 (was: REGION#56)
flocation @= FEATURE#60 (was: FEATURE#58)
flocation @= FEATURE#58 (was: PEOPLES#6)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#56 (was: REGION#54)
flocation @= PEOPLES#6 (was: FEATURE#50)
location @= REGION#54 (was: REGION#13)
flocation @= FEATURE#50 (was: PEOPLES#6)
flocation @= PEOPLES#6 (was: FEATURE#32)
location @= REGION#13 (was: REGION#30)
flocation @= FEATURE#32 (was: PEOPLES#6)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#30 (was: REGION#11)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#11 (was: REGION#19)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#19 (was: REGION#13)
flocation @= PEOPLES#6 (was: PEOPLES#6)
location @= REGION#13 (was: REGION#11)
flocation @= PEOPLES#6
location @= REGION#11
opstr @= while wandering the wasteland
wandering @= true
active @= true
}
_#5 {
output: the ogres flew down from the moon.
}
_#9 {
output: these people came to build in the wasteland, in the old times.
}
_#10 {
output: while wandering the wasteland, the ogres came to the howling valley.
}
_#12 {
output: while wandering the wasteland, the ogres came to the acid marsh.
}
_#18 {
output: while wandering the wasteland, the ogres came to the sea of oil.
}
_#20 {
output: while wandering the wasteland, the ogres came to the howling valley.
}
_#29 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
_#31 {
output: along the sea of mud, the ogres came across tumbleweed vale
}
_#40 {
output: while wandering the wasteland, the ogres came to the acid marsh.
}
_#49 {
output: within the acid marsh, the ogres came across winding vale
}
_#53 {
output: while wandering the wasteland, the ogres came to the acrid fen.
}
_#55 {
output: while wandering the wasteland, the ogres came to the sea of oil.
}
_#57 {
output: along the sea of oil, the ogres came across vulture oasis
}
_#59 {
output: along the sea of oil, the ogres came across tumbleweed cliffs
}
_#61 {
output: while wandering the wasteland, the ogres came to the fuming fen.
}
_#63 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
_#66 {
output: while wandering the wasteland, the ogres came to the fuming fen.
}
_#67 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
_#68 {
output: while wandering the wasteland, the ogres came to the burning hills.
}
_#69 {
output: within the burning hills, the ogres came across vulture creek
}
_#71 {
output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags.
}
8: PEOPLES#8 {
flocation: PEOPLES#8
location: REGION#64
opstr: while wandering the wasteland
wandering: true
active: true
type: human
fullname: humans
name: humans
from: came from across the great water
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#64 (was: REGION#83)
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#83 (was: REGION#78)
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#78 (was: REGION#80)
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#80 (was: REGION#78)
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#78 (was: REGION#13)
flocation @= PEOPLES#8 (was: FEATURE#75)
location @= REGION#13 (was: REGION#16)
flocation @= FEATURE#75 (was: PEOPLES#8)
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#16 (was: REGION#52)
flocation @= PEOPLES#8 (was: PEOPLES#8)
location @= REGION#52 (was: REGION#52)
flocation @= PEOPLES#8 (was: FEATURE#46)
location @= REGION#52 (was: REGION#16)
flocation @= FEATURE#46 (was: FEATURE#36)
flocation @= FEATURE#36 (was: FEATURE#27)
flocation @= FEATURE#27 (was: FEATURE#25)
flocation @= FEATURE#25 (was: PEOPLES#8)
flocation @= PEOPLES#8
location @= REGION#16
opstr @= while wandering the wasteland
wandering @= true
active @= true
}
_#7 {
output: the humans came from across the great water.
}
_#9 {
output: these people came to build in the wasteland, in the old times.
}
_#15 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#24 {
output: along the sea of silt, the humans came across cactus creek
}
_#26 {
output: along the sea of silt, the humans came across bramble vale
}
_#35 {
output: along the sea of silt, the humans came across vulture creek
}
_#45 {
output: along the sea of silt, the humans came across cactus oasis
}
_#51 {
output: while wandering the wasteland, the humans came to the lost wastes.
}
_#65 {
output: while wandering the wasteland, the humans came to the lost wastes.
}
_#73 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#74 {
output: along the sea of silt, the humans came across cactus creek
}
_#76 {
output: while wandering the wasteland, the humans came to the acid marsh.
}
_#77 {
output: while wandering the wasteland, the humans came to the sea of fog.
}
_#79 {
output: while wandering the wasteland, the humans came to the fuming mire.
}
_#81 {
output: while wandering the wasteland, the humans came to the sea of fog.
}
_#82 {
output: while wandering the wasteland, the humans came to the fuming fen.
}
_#84 {
output: while wandering the wasteland, the humans came to the sea of mud.
}
11: REGION#11 {
fullname: the howling valley
features: []
prepstr: within
}
_#10 {
output: while wandering the wasteland, the ogres came to the howling valley.
}
_#14 {
output: while wandering the wasteland, the humans came to the howling valley.
}
_#20 {
output: while wandering the wasteland, the ogres came to the howling valley.
}
_#28 {
output: while wandering the wasteland, the humans came to the howling valley.
}
13: REGION#13 {
features: [FEATURE#50]
fullname: the acid marsh
water: true
prepstr: within
features @= [FEATURE#50] (was: [])
}
_#12 {
output: while wandering the wasteland, the ogres came to the acid marsh.
}
_#40 {
output: while wandering the wasteland, the ogres came to the acid marsh.
}
_#49 {
output: within the acid marsh, the ogres came across winding vale
}
_#76 {
output: while wandering the wasteland, the humans came to the acid marsh.
}
16: REGION#16 {
features: [FEATURE#75, FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22]
fullname: the sea of silt
water: true
prepstr: along
features @= [FEATURE#75, FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22])
features @= [FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22])
features @= [FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#27, FEATURE#25, FEATURE#22])
features @= [FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#25, FEATURE#22])
features @= [FEATURE#25, FEATURE#22] (was: [FEATURE#22])
features @= [FEATURE#22] (was: [])
}
_#15 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#17 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#21 {
output: along the sea of silt, the humans came across vulture vale
}
_#23 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#24 {
output: along the sea of silt, the humans came across cactus creek
}
_#26 {
output: along the sea of silt, the humans came across bramble vale
}
_#35 {
output: along the sea of silt, the humans came across vulture creek
}
_#45 {
output: along the sea of silt, the humans came across cactus oasis
}
_#73 {
output: while wandering the wasteland, the humans came to the sea of silt.
}
_#74 {
output: along the sea of silt, the humans came across cactus creek
}
19: REGION#19 {
fullname: the sea of oil
features: []
water: true
prepstr: along
}
_#18 {
output: while wandering the wasteland, the ogres came to the sea of oil.
}
_#39 {
output: while wandering the wasteland, the humans came to the sea of oil.
}
22: FEATURE#22 {
fullname: vulture vale
}
_#21 {
output: along the sea of silt, the humans came across vulture vale
}
25: FEATURE#25 {
fullname: cactus creek
}
_#24 {
output: along the sea of silt, the humans came across cactus creek
}
27: FEATURE#27 {
fullname: bramble vale
}
_#26 {
output: along the sea of silt, the humans came across bramble vale
}
30: REGION#30 {
features: [FEATURE#32]
fullname: the sea of mud
water: true
prepstr: along
features @= [FEATURE#32] (was: [])
}
_#29 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
_#31 {
output: along the sea of mud, the ogres came across tumbleweed vale
}
_#67 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
32: FEATURE#32 {
fullname: tumbleweed vale
}
_#31 {
output: along the sea of mud, the ogres came across tumbleweed vale
}
34: REGION#34 {
features: [FEATURE#70, FEATURE#38]
fullname: the burning hills
prepstr: within
features @= [FEATURE#70, FEATURE#38] (was: [FEATURE#38])
features @= [FEATURE#38] (was: [])
}
_#33 {
output: while wandering the wasteland, the humans came to the burning hills.
}
_#37 {
output: within the burning hills, the humans came across vulture cliffs
}
_#68 {
output: while wandering the wasteland, the ogres came to the burning hills.
}
_#69 {
output: within the burning hills, the ogres came across vulture creek
}
36: FEATURE#36 {
fullname: vulture creek
}
_#35 {
output: along the sea of silt, the humans came across vulture creek
}
38: FEATURE#38 {
fullname: vulture cliffs
}
_#37 {
output: within the burning hills, the humans came across vulture cliffs
}
42: REGION#42 {
features: [FEATURE#44]
fullname: the lava flats
prepstr: within
features @= [FEATURE#44] (was: [])
}
_#41 {
output: while wandering the wasteland, the humans came to the lava flats.
}
_#43 {
output: within the lava flats, the humans came across winding vale
}
44: FEATURE#44 {
built: [CITY#48]
fullname: winding vale
built @= [CITY#48]
}
_#43 {
output: within the lava flats, the humans came across winding vale
}
_#47 {
output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones.
}
46: FEATURE#46 {
fullname: cactus oasis
}
_#45 {
output: along the sea of silt, the humans came across cactus oasis
}
48: CITY#48 {
members: [PEOPLES#4]
dname: YMM-THIR
attr: bones
fullname: YMM-THIR, city of bones
members @= [PEOPLES#4] (was: [])
}
_#47 {
output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones.
}
50: FEATURE#50 {
fullname: winding vale
}
_#49 {
output: within the acid marsh, the ogres came across winding vale
}
52: REGION#52 {
fullname: the lost wastes
features: []
prepstr: within
}
_#51 {
output: while wandering the wasteland, the humans came to the lost wastes.
}
_#65 {
output: while wandering the wasteland, the humans came to the lost wastes.
}
54: REGION#54 {
fullname: the acrid fen
features: []
water: true
prepstr: within
}
_#53 {
output: while wandering the wasteland, the ogres came to the acrid fen.
}
56: REGION#56 {
features: [FEATURE#60, FEATURE#58]
fullname: the sea of oil
water: true
prepstr: along
features @= [FEATURE#60, FEATURE#58] (was: [FEATURE#58])
features @= [FEATURE#58] (was: [])
}
_#55 {
output: while wandering the wasteland, the ogres came to the sea of oil.
}
_#57 {
output: along the sea of oil, the ogres came across vulture oasis
}
_#59 {
output: along the sea of oil, the ogres came across tumbleweed cliffs
}
58: FEATURE#58 {
fullname: vulture oasis
}
_#57 {
output: along the sea of oil, the ogres came across vulture oasis
}
60: FEATURE#60 {
fullname: tumbleweed cliffs
}
_#59 {
output: along the sea of oil, the ogres came across tumbleweed cliffs
}
62: REGION#62 {
fullname: the fuming fen
features: []
water: true
prepstr: within
}
_#61 {
output: while wandering the wasteland, the ogres came to the fuming fen.
}
_#66 {
output: while wandering the wasteland, the ogres came to the fuming fen.
}
64: REGION#64 {
fullname: the sea of mud
features: []
water: true
prepstr: along
}
_#63 {
output: while wandering the wasteland, the ogres came to the sea of mud.
}
_#84 {
output: while wandering the wasteland, the humans came to the sea of mud.
}
70: FEATURE#70 {
built: [CITY#72]
fullname: vulture creek
built @= [CITY#72]
}
_#69 {
output: within the burning hills, the ogres came across vulture creek
}
_#71 {
output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags.
}
72: CITY#72 {
members: [PEOPLES#6]
dname: IRR'TSEN
attr: rags
fullname: IRR'TSEN, city of rags
members @= [PEOPLES#6] (was: [])
}
_#71 {
output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags.
}
75: FEATURE#75 {
fullname: cactus creek
}
_#74 {
output: along the sea of silt, the humans came across cactus creek
}
78: REGION#78 {
fullname: the sea of fog
features: []
water: true
prepstr: along
}
_#77 {
output: while wandering the wasteland, the humans came to the sea of fog.
}
_#81 {
output: while wandering the wasteland, the humans came to the sea of fog.
}
80: REGION#80 {
fullname: the fuming mire
features: []
water: true
prepstr: within
}
_#79 {
output: while wandering the wasteland, the humans came to the fuming mire.
}
83: REGION#83 {
fullname: the fuming fen
features: []
water: true
prepstr: within
}
_#82 {
output: while wandering the wasteland, the humans came to the fuming fen.
}