the history of {universe}

  1. events
  2. actors
  3. objects
  4. locations

events

2: _#2 { output: in the beginning, the first peoples came to this land from a far-off place. }
3: _#3 { output: the humans came from the acid wastelands in the south. }
5: _#5 { output: the ogres flew down from the moon. }
7: _#7 { output: the humans came from across the great water. }
9: _#9 { output: these people came to build in the wasteland, in the old times. }
10: _#10 { output: while wandering the wasteland, the ogres came to the howling valley. }
12: _#12 { output: while wandering the wasteland, the ogres came to the acid marsh. }
14: _#14 { output: while wandering the wasteland, the humans came to the howling valley. }
15: _#15 { output: while wandering the wasteland, the humans came to the sea of silt. }
17: _#17 { output: while wandering the wasteland, the humans came to the sea of silt. }
18: _#18 { output: while wandering the wasteland, the ogres came to the sea of oil. }
20: _#20 { output: while wandering the wasteland, the ogres came to the howling valley. }
21: _#21 { output: along the sea of silt, the humans came across vulture vale }
23: _#23 { output: while wandering the wasteland, the humans came to the sea of silt. }
24: _#24 { output: along the sea of silt, the humans came across cactus creek }
26: _#26 { output: along the sea of silt, the humans came across bramble vale }
28: _#28 { output: while wandering the wasteland, the humans came to the howling valley. }
29: _#29 { output: while wandering the wasteland, the ogres came to the sea of mud. }
31: _#31 { output: along the sea of mud, the ogres came across tumbleweed vale }
33: _#33 { output: while wandering the wasteland, the humans came to the burning hills. }
35: _#35 { output: along the sea of silt, the humans came across vulture creek }
37: _#37 { output: within the burning hills, the humans came across vulture cliffs }
39: _#39 { output: while wandering the wasteland, the humans came to the sea of oil. }
40: _#40 { output: while wandering the wasteland, the ogres came to the acid marsh. }
41: _#41 { output: while wandering the wasteland, the humans came to the lava flats. }
43: _#43 { output: within the lava flats, the humans came across winding vale }
45: _#45 { output: along the sea of silt, the humans came across cactus oasis }
47: _#47 { output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones. }
49: _#49 { output: within the acid marsh, the ogres came across winding vale }
51: _#51 { output: while wandering the wasteland, the humans came to the lost wastes. }
53: _#53 { output: while wandering the wasteland, the ogres came to the acrid fen. }
55: _#55 { output: while wandering the wasteland, the ogres came to the sea of oil. }
57: _#57 { output: along the sea of oil, the ogres came across vulture oasis }
59: _#59 { output: along the sea of oil, the ogres came across tumbleweed cliffs }
61: _#61 { output: while wandering the wasteland, the ogres came to the fuming fen. }
63: _#63 { output: while wandering the wasteland, the ogres came to the sea of mud. }
65: _#65 { output: while wandering the wasteland, the humans came to the lost wastes. }
66: _#66 { output: while wandering the wasteland, the ogres came to the fuming fen. }
67: _#67 { output: while wandering the wasteland, the ogres came to the sea of mud. }
68: _#68 { output: while wandering the wasteland, the ogres came to the burning hills. }
69: _#69 { output: within the burning hills, the ogres came across vulture creek }
71: _#71 { output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags. }
73: _#73 { output: while wandering the wasteland, the humans came to the sea of silt. }
74: _#74 { output: along the sea of silt, the humans came across cactus creek }
76: _#76 { output: while wandering the wasteland, the humans came to the acid marsh. }
77: _#77 { output: while wandering the wasteland, the humans came to the sea of fog. }
79: _#79 { output: while wandering the wasteland, the humans came to the fuming mire. }
81: _#81 { output: while wandering the wasteland, the humans came to the sea of fog. }
82: _#82 { output: while wandering the wasteland, the humans came to the fuming fen. }
84: _#84 { output: while wandering the wasteland, the humans came to the sea of mud. }

actors

1: UNIVERSE#1 { peopling: false who: [PEOPLES#8, PEOPLES#6, PEOPLES#4] finished_peopling: true begin: false peopling @= false (was: true) who @= [PEOPLES#8, PEOPLES#6, PEOPLES#4] (was: [PEOPLES#6, PEOPLES#4]) finished_peopling @= true (was: false) who @= [PEOPLES#6, PEOPLES#4] (was: [PEOPLES#4]) finished_peopling @= false (was: false) who @= [PEOPLES#4] (was: []) finished_peopling @= false peopling @= true begin @= false (was: true) } _#2 { output: in the beginning, the first peoples came to this land from a far-off place. } _#3 { output: the humans came from the acid wastelands in the south. } _#5 { output: the ogres flew down from the moon. } _#7 { output: the humans came from across the great water. } _#9 { output: these people came to build in the wasteland, in the old times. }
4: PEOPLES#4 { wandering: false flocation: FEATURE#44 location: REGION#42 opstr: while wandering the wasteland active: true type: human fullname: humans name: humans from: came from the acid wastelands in the south wandering @= false (was: true) flocation @= FEATURE#44 (was: PEOPLES#4) flocation @= PEOPLES#4 (was: PEOPLES#4) location @= REGION#42 (was: REGION#19) flocation @= PEOPLES#4 (was: FEATURE#38) location @= REGION#19 (was: REGION#34) flocation @= FEATURE#38 (was: PEOPLES#4) flocation @= PEOPLES#4 (was: PEOPLES#4) location @= REGION#34 (was: REGION#11) flocation @= PEOPLES#4 (was: PEOPLES#4) location @= REGION#11 (was: REGION#16) flocation @= PEOPLES#4 (was: FEATURE#22) location @= REGION#16 (was: REGION#16) flocation @= FEATURE#22 (was: PEOPLES#4) flocation @= PEOPLES#4 (was: PEOPLES#4) location @= REGION#16 (was: REGION#11) flocation @= PEOPLES#4 location @= REGION#11 opstr @= while wandering the wasteland wandering @= true active @= true } _#3 { output: the humans came from the acid wastelands in the south. } _#9 { output: these people came to build in the wasteland, in the old times. } _#14 { output: while wandering the wasteland, the humans came to the howling valley. } _#17 { output: while wandering the wasteland, the humans came to the sea of silt. } _#21 { output: along the sea of silt, the humans came across vulture vale } _#23 { output: while wandering the wasteland, the humans came to the sea of silt. } _#28 { output: while wandering the wasteland, the humans came to the howling valley. } _#33 { output: while wandering the wasteland, the humans came to the burning hills. } _#37 { output: within the burning hills, the humans came across vulture cliffs } _#39 { output: while wandering the wasteland, the humans came to the sea of oil. } _#41 { output: while wandering the wasteland, the humans came to the lava flats. } _#43 { output: within the lava flats, the humans came across winding vale } _#47 { output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones. }
6: PEOPLES#6 { wandering: false flocation: FEATURE#70 location: REGION#34 opstr: while wandering the wasteland active: true type: ogre fullname: ogres name: ogres from: flew down from the moon wandering @= false (was: true) flocation @= FEATURE#70 (was: PEOPLES#6) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#34 (was: REGION#30) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#30 (was: REGION#62) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#62 (was: REGION#64) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#64 (was: REGION#62) flocation @= PEOPLES#6 (was: FEATURE#60) location @= REGION#62 (was: REGION#56) flocation @= FEATURE#60 (was: FEATURE#58) flocation @= FEATURE#58 (was: PEOPLES#6) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#56 (was: REGION#54) flocation @= PEOPLES#6 (was: FEATURE#50) location @= REGION#54 (was: REGION#13) flocation @= FEATURE#50 (was: PEOPLES#6) flocation @= PEOPLES#6 (was: FEATURE#32) location @= REGION#13 (was: REGION#30) flocation @= FEATURE#32 (was: PEOPLES#6) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#30 (was: REGION#11) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#11 (was: REGION#19) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#19 (was: REGION#13) flocation @= PEOPLES#6 (was: PEOPLES#6) location @= REGION#13 (was: REGION#11) flocation @= PEOPLES#6 location @= REGION#11 opstr @= while wandering the wasteland wandering @= true active @= true } _#5 { output: the ogres flew down from the moon. } _#9 { output: these people came to build in the wasteland, in the old times. } _#10 { output: while wandering the wasteland, the ogres came to the howling valley. } _#12 { output: while wandering the wasteland, the ogres came to the acid marsh. } _#18 { output: while wandering the wasteland, the ogres came to the sea of oil. } _#20 { output: while wandering the wasteland, the ogres came to the howling valley. } _#29 { output: while wandering the wasteland, the ogres came to the sea of mud. } _#31 { output: along the sea of mud, the ogres came across tumbleweed vale } _#40 { output: while wandering the wasteland, the ogres came to the acid marsh. } _#49 { output: within the acid marsh, the ogres came across winding vale } _#53 { output: while wandering the wasteland, the ogres came to the acrid fen. } _#55 { output: while wandering the wasteland, the ogres came to the sea of oil. } _#57 { output: along the sea of oil, the ogres came across vulture oasis } _#59 { output: along the sea of oil, the ogres came across tumbleweed cliffs } _#61 { output: while wandering the wasteland, the ogres came to the fuming fen. } _#63 { output: while wandering the wasteland, the ogres came to the sea of mud. } _#66 { output: while wandering the wasteland, the ogres came to the fuming fen. } _#67 { output: while wandering the wasteland, the ogres came to the sea of mud. } _#68 { output: while wandering the wasteland, the ogres came to the burning hills. } _#69 { output: within the burning hills, the ogres came across vulture creek } _#71 { output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags. }
8: PEOPLES#8 { flocation: PEOPLES#8 location: REGION#64 opstr: while wandering the wasteland wandering: true active: true type: human fullname: humans name: humans from: came from across the great water flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#64 (was: REGION#83) flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#83 (was: REGION#78) flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#78 (was: REGION#80) flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#80 (was: REGION#78) flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#78 (was: REGION#13) flocation @= PEOPLES#8 (was: FEATURE#75) location @= REGION#13 (was: REGION#16) flocation @= FEATURE#75 (was: PEOPLES#8) flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#16 (was: REGION#52) flocation @= PEOPLES#8 (was: PEOPLES#8) location @= REGION#52 (was: REGION#52) flocation @= PEOPLES#8 (was: FEATURE#46) location @= REGION#52 (was: REGION#16) flocation @= FEATURE#46 (was: FEATURE#36) flocation @= FEATURE#36 (was: FEATURE#27) flocation @= FEATURE#27 (was: FEATURE#25) flocation @= FEATURE#25 (was: PEOPLES#8) flocation @= PEOPLES#8 location @= REGION#16 opstr @= while wandering the wasteland wandering @= true active @= true } _#7 { output: the humans came from across the great water. } _#9 { output: these people came to build in the wasteland, in the old times. } _#15 { output: while wandering the wasteland, the humans came to the sea of silt. } _#24 { output: along the sea of silt, the humans came across cactus creek } _#26 { output: along the sea of silt, the humans came across bramble vale } _#35 { output: along the sea of silt, the humans came across vulture creek } _#45 { output: along the sea of silt, the humans came across cactus oasis } _#51 { output: while wandering the wasteland, the humans came to the lost wastes. } _#65 { output: while wandering the wasteland, the humans came to the lost wastes. } _#73 { output: while wandering the wasteland, the humans came to the sea of silt. } _#74 { output: along the sea of silt, the humans came across cactus creek } _#76 { output: while wandering the wasteland, the humans came to the acid marsh. } _#77 { output: while wandering the wasteland, the humans came to the sea of fog. } _#79 { output: while wandering the wasteland, the humans came to the fuming mire. } _#81 { output: while wandering the wasteland, the humans came to the sea of fog. } _#82 { output: while wandering the wasteland, the humans came to the fuming fen. } _#84 { output: while wandering the wasteland, the humans came to the sea of mud. }
11: REGION#11 { fullname: the howling valley features: [] prepstr: within } _#10 { output: while wandering the wasteland, the ogres came to the howling valley. } _#14 { output: while wandering the wasteland, the humans came to the howling valley. } _#20 { output: while wandering the wasteland, the ogres came to the howling valley. } _#28 { output: while wandering the wasteland, the humans came to the howling valley. }
13: REGION#13 { features: [FEATURE#50] fullname: the acid marsh water: true prepstr: within features @= [FEATURE#50] (was: []) } _#12 { output: while wandering the wasteland, the ogres came to the acid marsh. } _#40 { output: while wandering the wasteland, the ogres came to the acid marsh. } _#49 { output: within the acid marsh, the ogres came across winding vale } _#76 { output: while wandering the wasteland, the humans came to the acid marsh. }
16: REGION#16 { features: [FEATURE#75, FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] fullname: the sea of silt water: true prepstr: along features @= [FEATURE#75, FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22]) features @= [FEATURE#46, FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22]) features @= [FEATURE#36, FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#27, FEATURE#25, FEATURE#22]) features @= [FEATURE#27, FEATURE#25, FEATURE#22] (was: [FEATURE#25, FEATURE#22]) features @= [FEATURE#25, FEATURE#22] (was: [FEATURE#22]) features @= [FEATURE#22] (was: []) } _#15 { output: while wandering the wasteland, the humans came to the sea of silt. } _#17 { output: while wandering the wasteland, the humans came to the sea of silt. } _#21 { output: along the sea of silt, the humans came across vulture vale } _#23 { output: while wandering the wasteland, the humans came to the sea of silt. } _#24 { output: along the sea of silt, the humans came across cactus creek } _#26 { output: along the sea of silt, the humans came across bramble vale } _#35 { output: along the sea of silt, the humans came across vulture creek } _#45 { output: along the sea of silt, the humans came across cactus oasis } _#73 { output: while wandering the wasteland, the humans came to the sea of silt. } _#74 { output: along the sea of silt, the humans came across cactus creek }
19: REGION#19 { fullname: the sea of oil features: [] water: true prepstr: along } _#18 { output: while wandering the wasteland, the ogres came to the sea of oil. } _#39 { output: while wandering the wasteland, the humans came to the sea of oil. }
22: FEATURE#22 { fullname: vulture vale } _#21 { output: along the sea of silt, the humans came across vulture vale }
25: FEATURE#25 { fullname: cactus creek } _#24 { output: along the sea of silt, the humans came across cactus creek }
27: FEATURE#27 { fullname: bramble vale } _#26 { output: along the sea of silt, the humans came across bramble vale }
30: REGION#30 { features: [FEATURE#32] fullname: the sea of mud water: true prepstr: along features @= [FEATURE#32] (was: []) } _#29 { output: while wandering the wasteland, the ogres came to the sea of mud. } _#31 { output: along the sea of mud, the ogres came across tumbleweed vale } _#67 { output: while wandering the wasteland, the ogres came to the sea of mud. }
32: FEATURE#32 { fullname: tumbleweed vale } _#31 { output: along the sea of mud, the ogres came across tumbleweed vale }
34: REGION#34 { features: [FEATURE#70, FEATURE#38] fullname: the burning hills prepstr: within features @= [FEATURE#70, FEATURE#38] (was: [FEATURE#38]) features @= [FEATURE#38] (was: []) } _#33 { output: while wandering the wasteland, the humans came to the burning hills. } _#37 { output: within the burning hills, the humans came across vulture cliffs } _#68 { output: while wandering the wasteland, the ogres came to the burning hills. } _#69 { output: within the burning hills, the ogres came across vulture creek }
36: FEATURE#36 { fullname: vulture creek } _#35 { output: along the sea of silt, the humans came across vulture creek }
38: FEATURE#38 { fullname: vulture cliffs } _#37 { output: within the burning hills, the humans came across vulture cliffs }
42: REGION#42 { features: [FEATURE#44] fullname: the lava flats prepstr: within features @= [FEATURE#44] (was: []) } _#41 { output: while wandering the wasteland, the humans came to the lava flats. } _#43 { output: within the lava flats, the humans came across winding vale }
44: FEATURE#44 { built: [CITY#48] fullname: winding vale built @= [CITY#48] } _#43 { output: within the lava flats, the humans came across winding vale } _#47 { output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones. }
46: FEATURE#46 { fullname: cactus oasis } _#45 { output: along the sea of silt, the humans came across cactus oasis }
48: CITY#48 { members: [PEOPLES#4] dname: YMM-THIR attr: bones fullname: YMM-THIR, city of bones members @= [PEOPLES#4] (was: []) } _#47 { output: at winding vale, the humans ceased their wandering, and built their first city, YMM-THIR, city of bones. }
50: FEATURE#50 { fullname: winding vale } _#49 { output: within the acid marsh, the ogres came across winding vale }
52: REGION#52 { fullname: the lost wastes features: [] prepstr: within } _#51 { output: while wandering the wasteland, the humans came to the lost wastes. } _#65 { output: while wandering the wasteland, the humans came to the lost wastes. }
54: REGION#54 { fullname: the acrid fen features: [] water: true prepstr: within } _#53 { output: while wandering the wasteland, the ogres came to the acrid fen. }
56: REGION#56 { features: [FEATURE#60, FEATURE#58] fullname: the sea of oil water: true prepstr: along features @= [FEATURE#60, FEATURE#58] (was: [FEATURE#58]) features @= [FEATURE#58] (was: []) } _#55 { output: while wandering the wasteland, the ogres came to the sea of oil. } _#57 { output: along the sea of oil, the ogres came across vulture oasis } _#59 { output: along the sea of oil, the ogres came across tumbleweed cliffs }
58: FEATURE#58 { fullname: vulture oasis } _#57 { output: along the sea of oil, the ogres came across vulture oasis }
60: FEATURE#60 { fullname: tumbleweed cliffs } _#59 { output: along the sea of oil, the ogres came across tumbleweed cliffs }
62: REGION#62 { fullname: the fuming fen features: [] water: true prepstr: within } _#61 { output: while wandering the wasteland, the ogres came to the fuming fen. } _#66 { output: while wandering the wasteland, the ogres came to the fuming fen. }
64: REGION#64 { fullname: the sea of mud features: [] water: true prepstr: along } _#63 { output: while wandering the wasteland, the ogres came to the sea of mud. } _#84 { output: while wandering the wasteland, the humans came to the sea of mud. }
70: FEATURE#70 { built: [CITY#72] fullname: vulture creek built @= [CITY#72] } _#69 { output: within the burning hills, the ogres came across vulture creek } _#71 { output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags. }
72: CITY#72 { members: [PEOPLES#6] dname: IRR'TSEN attr: rags fullname: IRR'TSEN, city of rags members @= [PEOPLES#6] (was: []) } _#71 { output: at vulture creek, the ogres ceased their wandering, and built their first city, IRR'TSEN, city of rags. }
75: FEATURE#75 { fullname: cactus creek } _#74 { output: along the sea of silt, the humans came across cactus creek }
78: REGION#78 { fullname: the sea of fog features: [] water: true prepstr: along } _#77 { output: while wandering the wasteland, the humans came to the sea of fog. } _#81 { output: while wandering the wasteland, the humans came to the sea of fog. }
80: REGION#80 { fullname: the fuming mire features: [] water: true prepstr: within } _#79 { output: while wandering the wasteland, the humans came to the fuming mire. }
83: REGION#83 { fullname: the fuming fen features: [] water: true prepstr: within } _#82 { output: while wandering the wasteland, the humans came to the fuming fen. }

objects

locations