MINOTAUR { type = pref = p = name = piercings = genpiercings = SWITCH %piercings: none -> none _ -> fucked = false introduced = false firstvisit = true _name_Minotaur = %introduced ? %name : Minotaur _tree = [ MINOTAUR , [ ARMS] , [ LEGS , [ BULL] ] , [ TAIL] , [ HEAD , [ FIRE»lava] , [ HORNS] ] , [ HUMAN] , SWITCH %type: hairy -> ## rocky -> [ ROCK] lava -> [ FIRE»lava] glassy -> [ FIRE»obsidian] , [ COCK , [ BULL] ] , [ BALLS , [ FIRE»lava] , [ BULL] ] ] } SCENE { piercestr = SWITCH %piercings: none -> ## studs -> `%p.Xyr nipples are pierced through with fat, finger-thick bars of black metal, capped with rough-edged cubes.` rings -> `%p.Xyr nipples are pierced through with fat, hanging loops of black metal that drape down over %p.xyr broad pecs.` genpiercestr = SWITCH %genpiercings: none -> ## studs -> `There's a ladder of stud piercings down the underside of %p.xyr sheath, to the leathery fold where %p.xyr sheath meets %p.xyr balls.` rings -> `There's a line of ring piercings down the underside of %p.xyr sheath and across the furrow of %p.xyr sac, until the final ring, chunky and huge, drags %p.xyr entire sac down lower into a lumpy teardrop.` tags -> `There's a line of metal ring piercings down the underside of %p.xyr sheath. When the line continues down over %p.xyr balls, they have rectangular tags of thin metal attached, hanging down in clattering lines from %p.xyr drooping sac.` genpiercestrfinal = SWITCH %genpiercings: tags -> `The metal tags clatter and chime as they knock against each other, like %p.xe's got a windchime attached to %p.xyr dick.` _ -> ## _title = minotaur miner _activate = [ `SWITCH %firstvisit: true -> In the winding mine tunnels you come across a minotaur miner. false -> SWITCH %introduced: false -> In the winding mine tunnels you return to a minotaur miner. true -> In the winding mine tunnels you return to %name, the minotaur miner. %_desc ...` ] _desc = `%p.Xe's a big minotaur-looking thing that looks like %p.xe's mostly made out of cooling lava. %p.Xe's holding a drill that looks like it's made from black iron. %p.Xe uses it to bore into the rocky wall, sending smoke and rock chunks flying. %p.Xyr face is a gnarled whorl of semi-molten basalt, with glowing folds of murky red lava spiraling out from a central point. %p.Xyr horns jut out on either side as big rocky crags. %p.Xyr hooves, fingernails, and horns are made from rough, unhewn obsidian, a rich purple-black in color. SWITCH %type: hairy -> A thick ruff of coarse black hair covers %p.xyr neck and chest, dusted so thickly with crushed coal that it seems to glitter dully. %p.Xyr torso is mostly humanoid: deep black hide; inhumanly muscular; and hairy, but only as hairy as a human could be. %piercestr More glimmering black hair covers %p.xyr legs in a thick coat. rocky -> A thick swell of rocky, pitted basalt rings %p.xyr muscular neck, somewhere between a mantle and a collar. %p.Xyr torso is mostly humanoid: deep black hide, inhumanly muscular. %piercestr Across %p.xyr arms and legs %p.xyr hide thickens even further until it segments into rocky plates, like natural armor. Nubby spikes jut out from %p.xyr rocky forearms and form jagged, erratic patches across the outer side of %p.xyr legs, like an imitation of fur. glassy -> %p.Xyr neck is ringed in a glassy mantle of obsidian spikes, all twisted and gnarled, rough-hewn, and the spikes spread out across %p.xyr shoulders and back in jagged, crystalline growths. %p.Xyr torso is mostly humanoid: deep black hide, inhumanly muscular. %piercestr Twisted spars of obsidian jut from %p.xyr hips, and the hide down %p.xyr legs is rough and striated, pebbled with short, rough spikes, like an imitation of fur. lava -> %p.Xyr torso is mostly humanoid: deep black hide, inhumanly muscular. %piercestr Across %p.xyr shoulders and hips thick veins of lava bulge up under %p.xyr skin, and the lava veins grow thicker and denser across %p.xyr arms and legs until they're entirely segmented: slabs of rocky hide separated with deep seams of ruddy lava, giving %p.xem a mazed, crazed look. %p.Xe's naked aside from the armor %p.xe's wearing: gauntlets and greaves of black iron. The metal is roughly-worked, and seems to have crystallized as it cooled; there are asymmetrical blotches of hexagonal iron prisms surfacing out of the metal. The armor is etched with glowing red-black runes. SWITCH %fucked: false -> ## true -> %p.Xyr sheath juts out from %p.xyr body, a mound of leathery, wrinkled flesh hanging fat and heavy between %p.xyr thighs, the most animal part of %p.xem. The flesh is more saturated than %p.xyr torso: a rich purple-black that glints in the light, like the rocky facets of a gem. %genpiercestr The sheath hangs low, drooping from its own weight, and %p.xyr balls hang even lower beneath. They're fist-sized -- %p.xyr fists -- oblong swells, hanging asymmetrically, sluggishly lurching as %p.xe moves %p.xyr weight to handle %p.xyr immense drill. %genpiercestrfinal ` }